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Facility Reborn (Goldeneye)
   
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Spelläge: Klassiskt, Deathmatch
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1.379 MB
23 jul, 2013 @ 4:48
26 jul, 2013 @ 16:06
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Facility Reborn (Goldeneye)

I 1 samling av Umzard
Drazmu's maps
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A little map to remember better times. I recommend to play in deatmatch mode.

Based in Facility, a Goldeneye Map (N64)
18 kommentarer
CrunchyUncle 21 dec, 2013 @ 6:41 
awesome shit man, thanks for this!
ζ͜͡Jonesy 11 dec, 2013 @ 4:02 
Not a bad idea to re-make these on CS:GO, the visuals are much better. I may re-make a few levels myself with custom made models and such :D
Chakan [ziOn] 17 nov, 2013 @ 12:49 
As some have said, the dimensions and scaling are all wrong. Everything feels entirely too big. There's a lot of flow issues too, doors come out too much and what not. There's a lot of work to be done on this map.
The Renegadist 9 nov, 2013 @ 16:26 
Textures are black or buggy, and the wall outside the room, instead of having it layer each other have the part with the colored bar on top then put a regular wall underneath because the stripes look ugly
Artifice 8 aug, 2013 @ 17:19 
Facility from Goldeneye 007 (N64) is one of my favorite maps of all time. This map is a good effort by the author but it has some serious design problems.

1. The dimensions are waaaaaay off. I understand it is likely difficult to emulate the dimensions of the N64 version perfectly, but there are some areas of this map that make it virtually unplayable. For example, the main hall just outside the bathroom exit staircase. This area needs to be wider.

2. Texture problems / generally buggy


My advice is to emulate the N64 map dimensions perfectly and do minor "realistic" touches to make the map itself look more modern. Perhaps watching the movie scene again?

Either way, good work.
MazLad 5 aug, 2013 @ 12:05 
Good work here. As the others said there are some texture issues but it's great to see people still interested in this map and kudos to you for making it. :D:
Umzard  [skapare] 3 aug, 2013 @ 17:00 
J. Robert Oppenheimer 3 aug, 2013 @ 16:46 
cool
godzilla540 30 jul, 2013 @ 15:32 
Like the map idea. but is it like the story mode size level, or is it the muiltiplayer size map with that one evelvator at the end of that straght away blocking you from letting go to the branching paths to Trevalen or to DR. Doak if he's there? but, a vary nice remaked of a exelent map from one of the best games ever!
tristan 30 jul, 2013 @ 11:42 
Looks like an awesome map!