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回報翻譯問題
Like the game go check all cloned file and makes its own merge, sortof ?
Anyway, here both files don’t modify the same values indeed !
Thanks much for your time and answers ! I now need to test more, I’m still confused lol
In the case of my mod; all I'm doing is changing a few values. So it shouldn't create any major problems. The game should run without crashing or anything like that.
However, if the 2nd mod also plays with the happiness value, or for example adds new resources, you might see inconsistencies, depending on which mod is loaded first.
Didn’t find it in that folder but appdata. Anyway, yes it’s the right class name ! =)
Also, when trying to see if it works, ( And having trouble, firstly because I’m still confused by how amenities works sometimes lol, ) I noticed that another mod adds its own resources.sql file ; is it the kind of file than can coexist, or do they collide and need to be merged ?
If you can't open the sqlite file, download a database manager like DB browser for sqlite.
If you can't find DebugGameplay.sqlite, on windows the default location is C/Users/<user-name>/documents/my games/Sid meier's Civilization VI/Cache
I hoped it would be as straightforward ^^ At least it makes sens.
But I don’t know where I could check to be sure, I didn’t find what original file manages resources.
Looking at the code, I was thinking of simply adding a third line, with 'RESOURCECLASS_LUXURY', would it work ? Well I can try anyway lol, let’s see !