Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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VNTE-KheSanhHills
   
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431.321 MB
18. jan. 2019 kl. 12:54
4. sep. 2020 kl. 6:29
12 ændringsbemærkninger ( vis )

Abonner for at downloade
VNTE-KheSanhHills

Beskrivelse
‘The Hill Fights’

“The next morning Company B continued its slow advance on Hill 861, hampered by fog, difficult terrain and PAVN fire. On the afternoon of 25 April, Company K, 3rd Marines (which was scheduled to relieve Company B at Khe Sanh from 29 April) arrived at Khe Sanh Base and immediately moved towards Hill 861 to support Company B. 1st and 3rd Platoons Company K moved up Hill 861 on different approaches and 1st Platoon was hit by fire from well-entrenched PAVN 300m from the summit.”

This map is heavily inspired by the movie ‘The Thin Red Line’.

This map features villages, dense jungle, vc entrenchments and grassy hills. Set in a early foggy morning.

Latest patch 4-9-2020:

- Changed protection zones
- Changed Spawn locations
- Changed no-arty zones
- Updated area around obj D
- Minor tweaks

Direct download:

https://www.dropbox.com/s/3givohnkc31t2e3/VNTE-KheSanhHills.rar?dl=0
34 kommentarer
RebelSoldier 2. sep. 2023 kl. 8:31 
server that runs this great map:
RebsOldSkool|US|MapVote|CustomMaps|Realism
154.127.54.184:58401
SaLaMi  [ophavsmand] 9. sep. 2019 kl. 11:56 
New version coming soon, last point getting balanced.
Londonshanker 9. sep. 2019 kl. 9:19 
Love the map however last point is still too much of a choke point imho. I think some of the trees/bush in the riverbank(defensive side) should be removed. If the last point gets balanced, I would then reduce amount of tickets for attackers.
8114 20. aug. 2019 kl. 18:18 
Lovely map through and through, but the last objective seem a bit blocked by the mountain, we would had won the game if the mountain hadn't blocked the napalm canisters, not much you could do but either way maybe check it out? Awesum regardless!
Bishop Sycamore 51 LB 20. aug. 2019 kl. 16:00 
map blows
SaLaMi  [ophavsmand] 17. juni 2019 kl. 11:54 
@Beans, I was in the middle of moving to my new home, will be working on new update. Thank you for taking the time to write feedback.
Mr. Fry 2. juni 2019 kl. 13:08 
Time to capture an objective for the US is way too quick, I think its like 10-15 seconds, something like that. You should really increase the time it takes to cap cause the NVA barely have anytime to stop them from taking it.

Another thing is maybe increase tickets for both sides, like 50 or 75.

Coming out and down the hill to objective F from the tunnel you spawn in is really hard and 90% of the time gets you killed because it's so open and US have all their guns trained on that area. I'd suggest having one or two tunnels exiting into F from the spawn point above F.
SaLaMi  [ophavsmand] 11. maj 2019 kl. 12:17 
Thanks for reporting
Mr. Fry 11. maj 2019 kl. 12:08 
I believe i have found a bug on objective E in one of the pillboxes. I went in through the tunnel to shoot out the window but was combat area blocked.
[PBS] Powerbits 11. maj 2019 kl. 0:41 
all ok, lovely map