安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
About `Hide Attractions`: In theory that shouldn't be too hard to add (at least in a basic version). But do you really need it? There's already a Toggle in Parkitect to hide ALL attractions. For Scenery and Path it makes sense to just hide SOME scenery (for example to see the inside of a building or a lower floor). But is there ever the case that you want to hide just some attractions while seeing others?
Might be the case when building a rollercoaster? But then it might even be hiding some tracks of a coaster while keeping some other tracks of the same coaster visible (-> hiding only part of an attraction)? And I don't know if that's doable (at least somewhat easy).
I don't think mods prevents Achievments (but not 100% sure)
BUT: that's quite slow when there are more than just a few objects (it has to go through ALL scenery in the park)
-> probably not that useful in big parks, but just in empty maps with just one attraction to theme.
But might take some time till I'll find some time.
I think I already toyed with hight levels when first creating this mod. Not quite sure why I abondonded it.