Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
About `Hide Attractions`: In theory that shouldn't be too hard to add (at least in a basic version). But do you really need it? There's already a Toggle in Parkitect to hide ALL attractions. For Scenery and Path it makes sense to just hide SOME scenery (for example to see the inside of a building or a lower floor). But is there ever the case that you want to hide just some attractions while seeing others?
Might be the case when building a rollercoaster? But then it might even be hiding some tracks of a coaster while keeping some other tracks of the same coaster visible (-> hiding only part of an attraction)? And I don't know if that's doable (at least somewhat easy).
I don't think mods prevents Achievments (but not 100% sure)
BUT: that's quite slow when there are more than just a few objects (it has to go through ALL scenery in the park)
-> probably not that useful in big parks, but just in empty maps with just one attraction to theme.
But might take some time till I'll find some time.
I think I already toyed with hight levels when first creating this mod. Not quite sure why I abondonded it.