Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
About `Hide Attractions`: In theory that shouldn't be too hard to add (at least in a basic version). But do you really need it? There's already a Toggle in Parkitect to hide ALL attractions. For Scenery and Path it makes sense to just hide SOME scenery (for example to see the inside of a building or a lower floor). But is there ever the case that you want to hide just some attractions while seeing others?
Might be the case when building a rollercoaster? But then it might even be hiding some tracks of a coaster while keeping some other tracks of the same coaster visible (-> hiding only part of an attraction)? And I don't know if that's doable (at least somewhat easy).
I don't think mods prevents Achievments (but not 100% sure)
BUT: that's quite slow when there are more than just a few objects (it has to go through ALL scenery in the park)
-> probably not that useful in big parks, but just in empty maps with just one attraction to theme.
But might take some time till I'll find some time.
I think I already toyed with hight levels when first creating this mod. Not quite sure why I abondonded it.