Left 4 Dead 2

Left 4 Dead 2

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DEW 2119 (Desert Eagle)
   
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Game Content: Weapons, Items
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11 jan, 2019 @ 5:21
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DEW 2119 (Desert Eagle)

I 1 samling av Tööttieläin
Töötti's Cyberpunk Weapons
40 artiklar
Beskrivning
Deagle replacer.

Directed-energy weapon. Sort of fan art/redesign of LAPD 2019 blaster from Blade Runner. Variant in police configuration. Standard issue black grips and sights.

Includes:
- Viewmodel
- Worldmodel
- Custom animations

Does not include:
- Custom sounds (sound addons are compatible)
- HUD image

Comments and feedback are appreciated
29 kommentarer
SPINE 22 apr, 2022 @ 22:03 
can you make the nue pistol from cyberpunk?
Max's.Will.It 1 aug, 2021 @ 5:11 
Well I guess that's mean your "Jamming" animation did so well, that it keep making people feel uncomfortable. Even though the time to reload it's exactly the same. :lunar2019crylaughingpig:
Thank you anyway, it's a cool looking pistol.:steamthumbsup:
Tööttieläin  [skapare] 31 jul, 2021 @ 14:46 
@ Max's.Will.It: It should be fairly close to it. One reason why the jamming part of the animation is ridiculously fast was to attempt to fit the animation to vanilla time frame.
Max's.Will.It 31 jul, 2021 @ 9:50 
5 month late from the last comment, but I just wanna say; don't you think the "jamming" animation may be actually longer then the Vanilla Desert Eagle? Perhaps I'm the only one feel that way.
Tööttieläin  [skapare] 16 mar, 2021 @ 14:38 
@ Sketch: The gun "jamming" animation is something set up for empty reload. Reload animation when reloading fully empty gun is longer than standard reload animation. I figured the jam would make it more interesting than standard racking slide that normal guns would have given how different the gun is already (it's basically laser gun).
Sketch 15 mar, 2021 @ 20:28 
You probably wont care or even read this, but i use this pistol religiously, i play lone gunman mutation on extreme so i go kind of TRY HARD, and timing is EVERYTHING. So a small request can you PLEASE get rid of the gun jamming reload animation when i fire till empty. EVERY time is a little much. Maybe change the RNG up a bit or get rid of that completely, i dont know why out of all the weapons ive used this one has to be the one that makes my style of gameplay even harder. Please man, please.
Sturm Krahe 17 jan, 2019 @ 13:38 
Cool! I personally blanked that out but I understand the intention. I really like the animations, cool and slick and not exaggerated while being very unique to the weapon, certainly a new fave magnum for me!
Tööttieläin  [skapare] 17 jan, 2019 @ 4:40 
@ Sturm Krahe: It's a left over from Chiappa Rhino mod I used as a base (hammer sound). I felt that the sound gave this one slightly mechanical feel (like there were some internal mechanics working that players can't see), so I didn't bother fix it after I noticed it myself.

In short, It wasn't intentional, but I left it there because it kinda works.
Sturm Krahe 16 jan, 2019 @ 18:04 
Really nice overall, just dropped in my favorite custom soundpack and it's working great, good animation, great model. One question though, did you intend for one of the reloading sound clips to play after each time you shoot it? There's a small 'click' that's one of the slide locking sounds playing each time you shoot. Just wondering if that's intentional, noticed it while I was playing with the sound files.
QUASAR 16 jan, 2019 @ 6:03 
Thankyou for the mod, it looks nice. I will give it a try...:)