X4: Foundations

X4: Foundations

X4 UI / Gameplay revamp concept / Black Market quest
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"I'm revamping the UI, just as concept art to see how I'd solve UI problems, and simplify the interface. I'm not only redesigning the existing interface but changing it and adding gameplay mechanics changes as well.

While I think Egosoft did a good job on the design of the ships and stations, walking through stations and seeing all those NPCs gives me the feeling I'm playing with a modded fps 10 years ago. I think it's awkward, and the concept you have to physically go to places on empty and borings stations makes me feel it's just a feature to increase time spent in the game, and not adding anything meaningful to the gameplay. I miss X3-s easy to use tree menu based system, where I didn't need to use my mouse but was able to get through menus just using my keyboard. So this is a concept for that user flow.

On this one I'm adding gameplay mechanics as well, I think just A>B type quests (go here > do that) are boring, and just combining simple quests to a chain quest would add already a lot of variety to the game. (So, to create a formula, to generate quests out of 10-15 basic types and combine them, so some quest would have 2 steps, some 5 or more.)

I was also thinking why pirating, and being a mobster is so much punished in this game? Any type of criminal activity instantly lowering your reputation, while in the real world people are using fake personalities, committing crimes and getting away with it easily. So I created this concept of fake transporter ID (or borrowed from The Expanse) when you can buy a one-time use/limited time use transponder codes, so if you're doing something illegal you can get away with it. So, by mechanics, you can use them one time, and next time you'd need a new one. So, for example, if you have illegal cargo in your ship, and the police scanning you, you can get away with it. They'd look for the transponder codes, so if you reached the safe distance you could change to another ID. It's like the save game insurance, expect this one actually makes sense, and it'd give many possibilities to create pirating quests and to build a criminal (trading) empire in the game. Of course it implies you should be able to create your own Spacewed/Spacefly Eggs/etc factories (I'm not sure if it's possible or not at the moment), and your smuggling feet. I suppose it would need additional mechanic (like heat in GTA), police would look after you somehow, but wouldn't it sounds exciting?"
74 Comments
Micky Franty 19 Feb, 2024 @ 2:50pm 
Really nice looking
enderbeta 18 Feb, 2024 @ 2:36pm 
This looks nice.
Excel.exe 9 Feb, 2024 @ 7:01pm 
Looks great
noviastar 19 Jul, 2023 @ 6:30pm 
Master of Orion 2 vibes please
noviastar 19 Jul, 2023 @ 6:30pm 
With a UI overhaul you can make the game more into Solaris. Id love a game mode where factions start with 1 system and then need to spread out. Planets being important.
Last_Misadventure 3 Dec, 2022 @ 2:20pm 
One of the most defining aspects of the X franchise is the terrible UI. They are doing it on purpose at this point.
L-laine 3 Dec, 2022 @ 1:30am 
Yeah X4 REALLY needs and UI overhaul. This looks pretty nice
Ajey 13 Jul, 2022 @ 1:24pm 
this is just what x4 desperately needs
Ahlos 24 Jun, 2022 @ 11:49pm 
When the mod! Would change the game so much :)
Urulai 24 Jun, 2022 @ 12:49pm 
We really need something like this.