Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Sprawl Graphics
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Type: Mod
Mod: Gameplay
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178.653 KB
9 jan, 2019 @ 0:33
1 jun, 2021 @ 7:22
11 ändringsnotiser ( visa )

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City Sprawl Graphics

Beskrivning
Big thank you to JNR for fixing the mod so it actually works on the workshop.

Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts.

ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACENT TO CITY CENTRE

Discussion about this mod can be found in the following discord: https://discord.gg/fFcuWDb
258 kommentarer
xXiKillYouXx 25 jun @ 23:19 
maybe you can use the grafics and models of other mod(city lights) for your mod. I want this models on your mod :)
Hiraeth  [skapare] 28 mar @ 1:12 
Yeah it's designed so that the cities physically grow as they get more pops
LeonSky5 26 mar @ 14:30 
Do the city only spraw when pop grows?
CaL71421 15 mar @ 14:25 
I just started using this mod and I really really like it!!! The cities actually look like cities now! Thanks for the mod =D
Hiraeth  [skapare] 5 feb @ 17:28 
If I had to guess they're mutually exclusive based on the 'priority' of the mod. Hopefully you can at least work around it by placing districts in forests that are not within the 1 tile ring around the city
dion 5 feb @ 10:46 
Is it possible to have this mod not override JNR's districts in forests mod visually?
Works great otherwise!
Hiraeth  [skapare] 17 jan @ 2:01 
Don't think so, it's visual
rogiw0w 16 jan @ 13:48 
need new game?
Ronguri 10 nov, 2024 @ 8:57 
still works
Hiraeth  [skapare] 9 nov, 2024 @ 20:38 
Unless the game got an update recently, it should