Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Sprawl Graphics
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Type: Mod
Mod: Gameplay
Tiedostokoko
Julkaistu
Päivitetty
178.653 KB
9.1.2019 klo 0.33
1.6.2021 klo 7.22
11 muutosilmoitusta ( näytä )

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City Sprawl Graphics

Kuvaus
Big thank you to JNR for fixing the mod so it actually works on the workshop.

Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts.

ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACENT TO CITY CENTRE

Discussion about this mod can be found in the following discord: https://discord.gg/fFcuWDb
259 kommenttia
jungke 8 tuntia sitten 
非常感谢 JNR 对模组进行了修复,使得它现在能够在工作室中正常运行了。
通过修改“CityGenerators.artdef”文件,使得更多的建筑物出现在城区的边缘地带。
注意 - 建筑物仅出现在与市中心相邻的区域的边缘地带。
关于此模组的讨论可在以下 Discord 群组中找到: https://discord.gg/fFcuWDb
xXiKillYouXx 25.6. klo 23.19 
maybe you can use the grafics and models of other mod(city lights) for your mod. I want this models on your mod :)
Hiraeth  [tekijä] 28.3. klo 1.12 
Yeah it's designed so that the cities physically grow as they get more pops
LeonSky5 26.3. klo 14.30 
Do the city only spraw when pop grows?
CaL71421 15.3. klo 14.25 
I just started using this mod and I really really like it!!! The cities actually look like cities now! Thanks for the mod =D
Hiraeth  [tekijä] 5.2. klo 17.28 
If I had to guess they're mutually exclusive based on the 'priority' of the mod. Hopefully you can at least work around it by placing districts in forests that are not within the 1 tile ring around the city
dion 5.2. klo 10.46 
Is it possible to have this mod not override JNR's districts in forests mod visually?
Works great otherwise!
Hiraeth  [tekijä] 17.1. klo 2.01 
Don't think so, it's visual
rogiw0w 16.1. klo 13.48 
need new game?
Ronguri 10.11.2024 klo 8.57 
still works