Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Update: 9 Jan @ 4:22pm
Fixed issue where demos could easily kill base inside spawn on door choke hold.
Fixed door sound being too loud and heard trough the map, deleted the interpoler opening sound and made a an ambient sound toggleable non loop trough kismet, with a small radious and lowered volume, sound only heard within 2 meters of the door.
@ Van Damme, the map has many spawns spread around the map, but i will delete the inside the base spawn that way it will stop that.
@ PuppyMonkey, i lowered the sound last build from 0.75 to 0.45 but it seems it is still a little loud, i will decrease volume or just remove the sound.
Thank you for the input guys.
Gameplay of the map:
https://www.youtube.com/watch?v=FK21gx6Yc-I