Blood Harvest

Blood Harvest

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In-Depth Guide - How to Harvest Blood!
By Pixificial
Hello! Thanks for checking this guide. It will help you on getting better faster in Blood Harvest.
   
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About The Game
Blood Harvest is a singleplayer 2D platformer shooter survival game. The main objective is to survive 20 waves of enemies with your 3 lives.

Maps
The game has 4 maps.

Forest











Difficulty: Easy


Frozen Lands











Difficulty: Medium


Dungeon











Difficulty: Hard

Underworld











Difficulty: Very Hard
Game Modes (Normal Mode & Expert Mode)
Normal Mode

Normal taken damage
Normal Enemy Health
Default Level Requirement on Items
Enemies drop Hearts
Health Regeneration



Expert Mode

More than double (>x2) taken damage
High Enemy Health
Higher Level Requirement on Items
Enemies do not drop Hearts
No Health Regeneration


(Only potions can help you!)
Enemies
(Given names are not official.)

Normal Enemies

Green Zombie:

HP: Low
Contact Damage: Low
Can't pass through melee knockback













Blood Zombie

HP: Low-Medium
Contact Damage: Low-Medium
Can't pass through melee knockback








Red-Eye Spider

HP: Low
Contact Damage: Low-Medium
Can leap when in close range.
May pass through melee knockback






Green Slime

HP: Low
Contact Damage: Low-Medium
Moves by jumping, weakest slime.
Can't pass through melee knockback






Blue Slime

HP: Low-Medium
Contact Damage: Low-Medium
Moves by jumping.
Can't pass through melee knockback


Skeleton

HP: Medium
Contact Damage: Medium
Can't pass through melee knockback








Shielded Skeleton

HP: Medium-High
Contact Damage: Medium
Can't pass through melee knockback


Red Slime

HP: Medium
Contact Damage: Medium
Moves by jumping.
May pass through melee knockback


Fast Skeleton

HP: Medium
Contact Damage: Medium
Can pass through melee knockback









Bat

HP: Low-Medium
Contact Damage: Medium
Flies.







Mage

HP: Low-Medium
Contact Damage: Very Low
Ranged Magic Damage: Medium
Stable, teleports.
Ranged attacks can go through blocks.








Magical Bat

HP: Medium
Contact Damage: Medium
Flies.







Hellhound

HP: Medium
Contact Damage: Medium
Accelerates.
May pass through melee knockback








Ghost

HP: Medium-High
Contact Damage: Medium-High
Flies.









Black Slime

HP: Medium - High
Contact Damage: Medium-High
Moves by jumping, strongest slime.
May pass through melee knockback


Purple-Eye Ghost

HP: High
Contact Damage: High
Sparkle Damage: Low-Medium
Flies. Creates 4-8 sparkles in close range.












Fire Hawk:

HP: Medium-High
Contact Damage: Medium-High
Ranged Fireball Damage: Medium
Flies quickly. Rapidly sends fireballs in close range.









Bosses


Housebreaker

HP: Insanely High
Phase 1 Contact Damage: Medium-High
Phase 2 Contact Damage: Very High
Phase 2 Ranged Damage: Medium-High
This boss has 2 phases. Shoots short ranged projectiles (Phase 2). Ocasionally jumps very high.

Phase 1














Phase 2 (Emits a purple smoke)



















Skeleton (Boss)

HP: Insanely High
Contact Damage: High
Phase 1 Short Ranged Magic Damage: Medium
Phase 2 Guided Fast Ranged Damage: High
This boss has 2 phases. Shoots short ranged projectiles (Phase 1). Shoots guided, fast projectiles. (Phase 2)

Shop & Items & Weapons
You can access the in-game shop by hitting F. The Shop is divided into 4 tabs.

Ranged Weapons

Guns


Pistol

Cost: 600
Use Time: 12
Damage: 14
Spread: 15
Ammo Type: 9-mm Bullet


SMG

Cost: 1200
Use Time: 7
Damage: 15
Spread: 12
Ammo Type: 9-mm Bullet


Mini Blaster

Cost: 2800
Use Time: 8
Damage: 20
Spread: 25
Ammo Type: Plasma
Required Level: 3 (4)


Shotgun:

Cost: 3600
Use Time: 24
Damage: 28
Spread: 50
Ammo Type: 7.62 Bullet
Required Level: 4 (5)


Blaster:

Cost: 3600
Use Time: 7
Damage: 25
Spread: 15
Ammo Type: Plasma
Required Level: 5 (6)


Plasma Gun:

Cost: 5200
Use Time: 6
Damage: 32
Spread: 12
Ammo Type: Plasma
Required Level: 7 (8)


STG-17:

Cost: 5600
Use Time: 5
Damage: 23
Spread: 10
Ammo Type: Plasma
Required Level: 5 (6)


Plasma Rifle:

Cost: 5700
Use Time: 14
Damage: 38
Spread: 0
Ammo Type: Plasma
Required Level: 7 (8)


Ice Shotgun:

Cost: 7000
Use Time: 35
Damage: 26
Spread: 40
Ammo Type: Heavy Bullet
Required Level: 8 (9)


Tactical Shotgun:

Cost: 8200
Use Time: 25
Damage: 35
Spread: 35
Ammo Type: 7.62 Bullet
Required Level: 8 (9)


Super Blaster:

Cost: 9500
Use Time: 12
Damage: 32
Spread: 15
Ammo Type: Plasma
Required Level: 9 (10)


Minigun:

Cost: 9900
Use Time: 5
Damage: 38
Spread: 25
Ammo Type: Heavy Bullet
Required Level: 11 (12)


Super Plasmagun:

Cost: 12000
Use Time: 10
Damage: 38
Spread: 10
Ammo Type: Plasma
Required Level: 11 (12)


Ice Blaster:

Cost: 13000
Use Time: 7
Damage: 40
Spread: 15
Ammo Type: Heavy Bullet
Required Level: 12 (13)


Rocket Launcher:

Cost: 14000
Use Time: 60
Damage: 400
Spread: 5
Ammo Type: Rocket
Required Level: 12 (13)


Light Gun:

Cost: 15000
Use Time: 8
Damage: 45
Spread: 20
Ammo Type: Heavy Bullet
Required Level: 12 (13)


Infernal Gear:

Cost: 16000
Use Time: 25
Damage: 70
Spread: 15
Ammo Type: Heavy Bullet
Required Level: 12 (13)


Bows


Steel Bow:

Cost: 2800
Use Time: 22
Damage: 17
Required Level: 3 (4)


Charmed Bow:

Cost: 4500
Use Time: 20
Damage: 22
Required Level: 6 (7)


Amber Flight:

Cost: 6800
Use Time: 18
Damage: 32
Required Level: 8 (9)


Crossbow Storm:

Cost: 7200
Use Time: 25
Damage: 20
Required Level: 9 (10)


Frostsavage:

Cost: 9600
Use Time: 22
Damage: 40
Required Level: 11 (12)


Sun Whiff:

Cost: 13500
Use Time: 25
Damage: 56
Required Level: 12 (13)


Magic Weapons


Magic Dagger:

Cost: 1600
Use Time: 15
Damage: 16
Mana Cost: 5


Magic Rod:

Cost: 2200
Use Time: 25
Damage: 22
Mana Cost: 8


Poison Dagger:

Cost: 3000
Use Time: 20
Damage: 21
Mana Cost: 8
Required Level: 4 (5)


Cold Grinder:

Cost: 3600
Use Time: 15
Damage: 20
Mana Cost: 8
Required Level: 4 (5)


Dark Blade:

Cost: 3900
Use Time: 17
Damage: 30
Mana Cost: 10
Required Level: 4 (5)


Fierce Shiv:

Cost: 4200
Use Time: 20
Damage: 35
Mana Cost: 10
Required Level: 7 (8)


Ice Flow:

Cost: 3600
Use Time: 8
Damage: 20
Mana Cost: 5
Required Level: 5 (6)


Ice Cob:

Cost: 5100
Use Time: 25
Damage: 90
Mana Cost: 20
Required Level: 7 (8)


Dragon Breath:

Cost: 8400
Use Time: 5
Damage: 8
Mana Cost: 6
Required Level: 9 (10)


Shadow Rash:

Cost: 9600
Use Time: 15
Damage: 25
Mana Cost: 15
Required Level: 9 (10)


Subsoil Fury:

Cost: 10200
Use Time: 9
Damage: 25
Mana Cost: 14
Required Level: 11 (12)


Yen Collapse:

Cost: 10500
Use Time: 45
Damage: 33
Mana Cost: 22
Required Level: 11 (12)


Flurry Needle:

Cost: 12300
Use Time: 7
Damage: 22
Mana Cost: 7
Required Level: 10 (11)


Voltage Rod:

Cost: 13500
Use Time: 10
Damage: 50
Mana Cost: 15
Required Level: 11 (12)


Diamond Rod:

Cost: 14000
Use Time: 20
Damage: 70
Mana Cost: 9
Required Level: 12 (13)


Solar Eruption:

Cost: 15000
Use Time: 8
Damage: 45
Mana Cost: 6
Required Level: 12 (13)


Bekker's Fury:

Cost: 16200
Use Time: 30
Damage: 70
Mana Cost: 25
Required Level: 13 (14)


Jade Staff:

Cost: 17000
Use Time: 24
Damage: 48
Mana Cost: 12
Required Level: 13 (14)


Melee Weapons


Pike:

Cost: 1800
Use Time: 20
Damage: 20
Energy Cost: 5


Lance:

Cost: 3700
Use Time: 25
Damage: 30
Energy Cost: 6
Required Level: 4 (5)


Mystery Spear:

Cost: 5500
Use Time: 20
Damage: 40
Energy Cost: 9
Required Level: 7 (8)


Devil's Pitchfork:

Cost: 15000
Use Time: 20
Damage: 56
Energy Cost: 10
Required Level: 13 (14)


Sword:

Cost: 1800
Use Time: 16
Damage: 25
Energy Cost: 5


Massive Sword:

Cost: 4700
Use Time: 20
Damage: 40
Energy Cost: 7
Required Level: 4 (5)


Light Saber:

Cost: 7500
Use Time: 30
Damage: 35
Energy Cost: 8
Required Level: 8 (9)


Neon Sword:

Cost: 11000
Use Time: 25
Damage: 60
Energy Cost: 10
Required Level: 10 (11)


Dark Wound:

Cost: 11000
Use Time: 18
Damage: 70
Energy Cost: 12
Required Level: 12 (13)


Phase Sword:

Cost: 14000
Use Time: 45
Damage: 75
Energy Cost: 12
Required Level: 12 (13)


Solar Collapse:

Cost: 16500
Use Time: 18
Damage: 90
Energy Cost: 12
Required Level: 13 (14)
Skills & Stats
You can access the Skills menu by hitting C. There are 10 diffrent skills in total. 6 of them are Stat skills, 4 of them are movement skills.

Stat Skills


Health

Cost: 1
Max: 50

Every point spent on health increases your maximum health by 3 points.


Energy

Cost: 1
Max: 50

Every point spent on energy increases your maximum health by 3 points.


Strength

Cost: 1
Max: 75

Every point spent on strength increases your melee damage.
Every 25+1(?) points spent on strength decreases your energy usage of melee weapons by 1.


Defense

Cost: 4
Max: 15
Every 4 points spent on defense decreases the damage you take.


Mana

Cost: 3
Max: 15

Every 3 points spent on mana increases your maximum mana by 10.


Spell

Cost: 1
Max: 75

Every point spent on spell increases your magic damage.
Every 25+1(?) points spent on spell decreases your mana usage of magic weapons by 1.


Movement Skills


Sprint

Cost: 20
Max: 3

Level 1: You can Sprint. (hold shift)
Level 2: ?
Level 3: ?


Jump

Cost: 20
Max: 3

Level 1: You can Double Jump. (press space)
Level 2: You can Triple Jump. (press space)
Level 3: You can Super Jump. (hold, then release space)


Dash

Cost: 25
Max: 4

Level 1: You can Dash. (Double tap A or Left Arrow Key / D or Right Arrow key)
Level 2: Dash is stronger.
Level 3: You're invulnerable during Dash.
Level 4: Dash hurts enemies.

Fly

Cost: 25
Max: 4

Level 1: You can Fly. (hold W or Up Arrow Key)
Level 2: Flying is faster/more efficient.
Level 3: Flight doesn't cost energy.
Level 4: You get wings and You can "Plan" (Not sure what that means, but Flying become faster&more efficient)
Personal Tips & Tricks
You should avoid taking damage at all costs. Dodge everything you can.

Shop & Items

I don't buy anything until level 7. After that, I buy Ice Cub, which is really OP for its level. After that, I get Ice Shotgun and use it on Housebreaker's Phase 2. Then I get Neon Sword / Light Saber, then Dark Wound, then Light Gun, then Solar Collapse, then Bekker's Fury for fire hawks, then Rocket Launcher for skeleton boss (Optional, sometimes I don't.). You definitely should use Life Force Potion while fighthing Skeleton Boss.


Skills & Stats

By level 7, you have 87 skill points to spend in total. What I do is I would use the first 12 skill points I get on HP, defense and 1 point on strength since every melee weapon uses 1 less energy. After I'm level 7, I use my remaining 75 points on flight. Then I unlock Dash, upgrade my HP & Defense a little bit, get my Strength to 26, then I get Dash to 3, then I cycle between HP, Defense and Strength.

Dealing With Certain Enemies

In the first 7-8 waves, since I don't buy anything, I use my pike on most enemies, but when a Red-Eye Spider comes, I kill it with pistol.

After the first half ends, mages become a problem. I mostly focus on them and use the Ice Cub I bought or a High-end Sword like Solar Collapse.

There are 2 enemies that I didn't even mention in the Enemies section, Green Slugs and Archer Skeletons (Again, not official names.) They're really easy to kill. Just don't stand in front of them, kill them while in air and they can't throw their projectiles to you.

I attack Housebreaker with Ice Cub on phase 1, and dash underneath him whenever he jumps. Then I distance from the Boss on phase 2, fire Ice Shotgun on it till it dies.

I use Life Force Potion while fighthing Skeleton Boss, I use Solar Collapse, Bekker's Fury, Rocket Launcher or Light Gun to kill it.
Thanks for reading!
Thanks for reading my guide! It's the first guide I made and I am aware it isn't complete, I may complete it sometime, I appreciate any comment on it, since feedback is essential for improvement. I'd love it if you vote the guide.

1 Comments
Alexander Bekker 18 Mar, 2019 @ 8:44am 
Thank you for such a detailed guide on the first part of the game! I am sure you will also like the third part:
https://store.steampowered.com/app/851180/Blood_Harvest_3/

Best Regards,
BekkerDev Studio