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Cloak Pilot (Titanfall 2)
   
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Universe: Original IP
Model
Models: Character
Taggar: SFM
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55.711 MB
5 jan, 2019 @ 11:10
1 ändringsnotis ( visa )

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Cloak Pilot (Titanfall 2)

Beskrivning
Uncloaks behind you
_____________________
ULTRA IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!

DO NOT DOWNLOAD THIS WORKSHOP ITEM! If you do and tell me it's just Scorch I'm going to call you a titan fart sucker. This item itself is a reupload of Scorch Prime. Instead of downloading, follow this link (https:// sfmlab.com/item/3265/ ) to SFMlab, scroll to the bottom of the description, and follow the link to mediafire. Download pulse pilot from there. SFM won't let me upload the pilot to the workshop because it couldn't determine "Model dependencies". But since there's no actual errors in the console, it's fine to use.

Cloak Pilot from Titanfall 2

Looks a lot better than it does in some of the previews because I made some edits to the materials. Comes with male and female versions, both with red and blue skins! They also come with IK friendly counterparts, which you may recognise from the phase pilot I uploaded. These models are missing their "shouldermid" bone. The upside is that this means that you can rig these models easily with autorigger, and reuse the same rig on all the pilots. The downside is that part of the model's arm does not follow, and stays behind (see note at bottom of description).

Sneaky boy Cloak Pilot (AKA Drex). The helmet is bodygroupable, allowing you to put a headhack of any character you want on the pilot's body (the ones I used in the preview pics are models I downloaded from here lab.patrick-hunt.org/ ). The gear and jumpkit are also bodygroupable. To remove the "arm", just select it's base bone and shrink it down in size to 0

I would strongly recommend turning bloom down to 0 in your camera options (not that you should ever have bloom on, sfm bloom is no good), as the visor is extremely bright, and that affects sfm's bloom intensely.

As always, let me know if anything is wrong, and enjoy!
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Issues:

The neck of the male pilot has a missing texture. This is because the neck uses the body texture, but is attached to the head.

No jigglebones for the jigglebone bones, you'll just have to animate it yourself.

NOTE!!!!!!

The purpose of the IK friendly models is so that you can animate the arms in IK, and when you're done, detach the rig, copy the animation from motion editor, and paste it onto the normal model (Also! The forearms will be out of place after pasting onto normal model; Fix this by selecting the forearms position, making sure rotation is unselected, and dragging the default slider to bring it into place). Please dont comment "model's arm is broken, doesnt work", you'll hurt my feelings. The model is working as intended.

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I don't own any rights to Titanfall 2

Includes:
Titanfall_2\Scorch\scorch.mdl
Populära diskussioner Visa alla (2)
1
9 dec, 2019 @ 9:05
Artwork?
Atlas
0
7 nov, 2022 @ 11:27
Not sure why its not working for me
Disguisedpack
7 kommentarer
Stalky 10 aug, 2024 @ 11:12 
I think I found an error,I putted the downloaded file in the SFM>WORKSHOP>MODELS but the models in the app are invisible,did I do something wrong?
Jazz 8 sep, 2023 @ 22:55 
Link doesnt work anymore?
Atlas 26 jan, 2019 @ 4:44 
boogs boony
RogueSebek 9 jan, 2019 @ 1:42 
extra thicc
Atlas 5 jan, 2019 @ 20:05 
awesome, even if it is the worst pilot in the game.
Rowller 5 jan, 2019 @ 17:33 
Boi, amazing as usual
Heavy147 5 jan, 2019 @ 11:34 
lol nice