Book of Demons

Book of Demons

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The Man of Fire and Ice
By TankTheta
The Man of Fire and Ice. A Build of Damaging flames that smelt through bones, roaring, and of enemies frozen in time.

This build here is a DPS Stunning focused build, with the core aim of forcing your opponents on a large scale and on bosses, to be having a difficult time constantly attacking. And melting through most enemies with fire that slows them and tears through shields. Be warned, this is a Green mana eater, however it's one that holds alot of ability cards as well due to a mana regen amulet. Also, fun fact, I focused so hard on DPS I threw out the Heal Amulet early on.
And this build will be updated as I progress the game, but I am quite loving this one already.


By the way, I'm happy to take feedback on this build (I think I'm the only one here who has made a guide on a DPS Build like this one)
And I WILL be editing this to add a Mid Game guide and Free Play guide section. Since on higher levels I may have to change a few cards to deal with the difficulty. And I will be adding information over time to the current sections, just want to put it out there and then improve it more once I have more time.
   
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Early Game Build.
1.Healing Potion (Common)
2.Mighty Blow (Common)
3.Blade Storm (Common)
4.Shadow Blade (Common)


Now, as this is early game, of course you're going to have issues beginning the build. But you'll get Mighty Blow right away, and this no doubt is a card to keep through the build. You'll be forced to use Blade Storm since Cluster isn't yet here, and Cluster is a more critical part of the build.
Also I suggest that you skip over the healing amulet and go for the fire axe if you unlock 5 early.
Since the Healing Amulet at this point in time isn't too powerful and more importantly, stops you from using the fire weapon you'll most likely get early on.
Late Game (Before Freeplay difficulty levels)
CORE CARDS: Cluster, Demonic Ring, Phamtom Ring,Amulet of Mana, Healing Potion, Shadow Blade. (Core cards that make the build.
NON CORE CARDS: Blade Storm (May change), Fire Axe, Ice Mace. Mighty Blow (They are still recommended, but not essential.)

1.Healing Potion (Only HP Recovery, use wisely.)

2.Mighty Blow (Mainly for DPS Spikes. A powerful attack designed to smack down bosses and keep them stunned as much as possible) (I have Healers Mighty Blow of time right now, meaning I can pop off quickly and use it to recover minor hp.)

3.Hot Mess "Cluster" (Mainly for CCing enemies to a specific location, to remove away from you WHILE having them all in one spot for your Fire and Ice stacking effects. CORE CARD of build)

4.Blade Storm (due to it's effect of adding the Fire and Ice Stacking atop of it's attacks and hitting all.)

5.Fire Axe (Heart Overarmour Breaker, raising DPS potential. Fire Shockwave and effect adding.)
6.Shadow Blade (DPS Tripler, with Fire and Ice Stacking effects)
7.Ice Mace (Heart Overamour Breaker, raising DPS potential. Ice effect adding and Shockwaves)

8.Phamtom Ring (Ice Resistance, stopping you from being extremely imoblised by the debilating effects of ice. And being one of the Core stackers, slowing enemies and freezing them. And with Cluster, enemies contacting others activate slow and freeze stuns. Core Build Card.)

9.Amulet of Mana (This is another core card, without it at level 3, you have a hard time keeping up with ability pop offs. And it allows you to remove the mana potion)

10.Demonic Ring (DPS dealer, Needs to be at level 2 for true potential. Absolutely needed at this stage as it's shield destruction and high dps effect of tearing through enemy health with double damage is amazing. Core Build Card)


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At this point, it's adviced you have all the cards at least at level 2, and the Amulet of mana at level 3. With mana at level 3, you can finally remove your mana potion, freeing up a slot. this is why I now have a third new ability, which I am still testing. Sharp Blizzard will be it. Since I wanted to raise DPS even more and spread the effects. Assuming my mana can keep up with it within reason.

Now, I do realise that Mighty Blow also has the Heart OverArmour breaker. but the issue with that is mainly that Mighty Blow is a single target card, and with lots of enemies later on having Heart Overarmour, it means that Fire Axe and Ice Mace are still great to have. And complement the rings well.