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(For example, if triggered modifiers are functioning as intended again I can revert the starbase modules back to their intended forms)
I'm going to hold off on updating the main mod until Overlord drops, as there'll probably be a handful of bugs to fix. Longer term I'd love to make use of the new features in both Exigency and my Overpowered Civics mods: might prove to be beyond my skills, but the new Situations system could make for interesting interactions, e.g., finally having a proper event chain for the Supercomputer relic with Sapient Intervention instead of listing the options on the edict menu
What I'm thinking: you'll have more Manufactured Species pops, and start with the ability to (very slowly) assemble them, but the Manufactured Species *can't* reproduce naturally, like the clones from the Clone Army Origin
lyra_tcm: Yeah that's a possibility, although it wouldn't work on any mods that rename the stages outright. I could potentially add lots of alernate entries for the more popular mods but I'm still leaning towards the ascension perk route: it was always intended to be an ascension path and requiring a Dyson Sphere was just an easy janky way of delaying the event until later in the game