Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
(For example, if triggered modifiers are functioning as intended again I can revert the starbase modules back to their intended forms)
I'm going to hold off on updating the main mod until Overlord drops, as there'll probably be a handful of bugs to fix. Longer term I'd love to make use of the new features in both Exigency and my Overpowered Civics mods: might prove to be beyond my skills, but the new Situations system could make for interesting interactions, e.g., finally having a proper event chain for the Supercomputer relic with Sapient Intervention instead of listing the options on the edict menu
What I'm thinking: you'll have more Manufactured Species pops, and start with the ability to (very slowly) assemble them, but the Manufactured Species *can't* reproduce naturally, like the clones from the Clone Army Origin
lyra_tcm: Yeah that's a possibility, although it wouldn't work on any mods that rename the stages outright. I could potentially add lots of alernate entries for the more popular mods but I'm still leaning towards the ascension perk route: it was always intended to be an ascension path and requiring a Dyson Sphere was just an easy janky way of delaying the event until later in the game