Source Filmmaker

Source Filmmaker

57 beoordelingen
Holo Pilot (Titanfall 2)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Universe: Original IP
Model
Models: Character
Tags: SFM
Bestandsgrootte
Geplaatst op
73.176 MB
30 dec 2018 om 16:43
1 wijzigingsnotitie (weergeven)

Abonneren om te downloaden
Holo Pilot (Titanfall 2)

Omschrijving
Chad class
_____________________
Holo Pilot from titanfall 2

Comes with male and female versions, both with red and blue skins! They also come with IK friendly counterparts, which you may recognise from the phase pilot I uploaded. These models are missing their "shouldermid" bone. The upside is that this means that you can rig these models easily with autorigger, and reuse the same rig on all the pilots. The downside is that part of the model's arm does not follow, and stays behind (see note at bottom of description).

Here's the Pilot you've all been asking for. The helmet is bodygroupable, allowing you to put a headhack of any character you want on the pilot's body (the ones I used in the preview pics are models I downloaded from here lab.patrick-hunt.org/ ). The gear and jumpkit are also bodygroupable.

I would strongly recommend turning bloom down to 0 in your camera options (not that you should ever have bloom on, sfm bloom is no good), as the

As always, let me know if anything is wrong, and enjoy!
-----
Issues:
Weird weight painting on the shouldertwist that somehow affects some mesh on the inside of the gear. Not noticable unless you really raise the arms, and or disable gear bodygroup.

Illumination on visor and bod is very bright, heavily affects bloom. Reccomended that you turn bloom down really low, or to 0, although that makes the visor feel slightly textureless. I recommend very small amounts of bloom, like next to 0.

That's all I'm aware of for now

NOTE!!!!!!

The purpose of the IK friendly models is so that you can animate the arms in IK, and when you're done, detach the rig, copy the animation from motion editor, and paste it onto the normal model (Also! The forearms will be out of place after pasting onto normal model; Fix this by selecting the forearms position, making sure rotation is unselected, and dragging the default slider to bring it into place). Please dont comment "model's arm is broken, doesnt work", you'll hurt my feelings. The model is working as intended.

---
I don't own any rights to Titanfall 2

Includes:
Titanfall_2\HoloPilot\female\ik_friendly_f_holopilot.mdl
Titanfall_2\HoloPilot\female\f_holopilot.mdl
Titanfall_2\HoloPilot\male\m_holopilot.mdl
Titanfall_2\HoloPilot\male\ik_friendly_m_holopilot.mdl
Populaire discussies Alles weergeven (1)
7
4 jan 2020 om 5:39
Artwork
CGI Slam
22 opmerkingen
Pilot Lite 2 mei 2023 om 13:23 
for me the blue versions helmet is just a giant light
and with the grapple pilot the hands do the same
DarkZhadow1177 23 apr 2022 om 14:45 
this is the way
CGI Slam  [auteur] 11 jul 2020 om 12:47 
Are you using "ik_friendly" holopilot? That one isn't designed to be used directly, it's only there to lock the actual holopilot to so you can rig him/her

Use m_holopilot or f_holopilot
reboot_mv 11 jul 2020 om 4:04 
i do that but part of the arm still stays there
CGI Slam  [auteur] 10 jul 2020 om 13:15 
you're probably moving the shouldertwist bone, which happens to be directly over the shoulder bone
reboot_mv 10 jul 2020 om 8:48 
the bones are weird so if i try to move the arm it doesnt work
mzov 4 jan 2020 om 20:30 
i'll pick it up on sale :)
CGI Slam  [auteur] 3 jan 2020 om 20:55 
it's a heavily modified source. Anyway, yes, fantastic game, absolutely amazing game, would highly recommend
mzov 3 jan 2020 om 18:37 
Is this game good? It runs on a modded source and that's really impressive for the looks.
CGI Slam  [auteur] 9 apr 2019 om 12:21 
@Úlfhéðnar what do you mean ugly, it looks beautiful, it's like a turtleneck.

Anyway, you could scale down the neck to 0