Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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HD Reptiloid Classic Stats
   
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Content: Enemies
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930.363 KB
29 DIC 2018 a las 14:53
30 MAY 2019 a las 17:13
5 notas sobre cambios ( ver )

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HD Reptiloid Classic Stats

En 1 colección creada por Seriously Stupid
the Stupidly Classic Experience
63 artículos
Descripción
Replacement mod for HD's Reptiloids, which has them behave a little more like Classic's. Replaces model file (scheme edit), character behavior, puppet parameters, animation, and animation scheme files.

- At any range, Reptiloids will now wait for a short period upon first sighting the player.
- Attack delay intervals have been increased from .5 to .75, so they don't spam attacks as quickly.
- Sniper Damage multiplier has been changed from 1 to .5, so it will take three Sniper bullets to kill Reptiloids now.
- Reptiloids now have a second "wound" scheme if they take a certain amount of damage (e.g. two rockets/sniper bullets). Current wound animations will still play from other sources (machinegun/laser spam).
- Death animations now default to Reptiloids falling backwards, but they will slump forwards if killed from behind.