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House of Healing is about 60% faster healing than Medical Post, and Infirmary is 100% faster than Medical Post. It's better in the end to have upgraded Infirmaries once you have everything you need, but Houses of Healing are a good stopgap to let you deploy your Steam Cores and Engineers elsewhere.
The general strategy is still sound, though. Basically on Extreme Endless Endurance getting scouts out and upgrading them ASAP and having good healthcare and later heating for the first storm are the biggest priorities, which shouldn't be much of a stretch with this start.
At least, I made sure the Children's mine was friendly so I could rely on some extra coal if needed.