Crusader Kings II

Crusader Kings II

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Better Forts
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30.168 KB
24. dec. 2018 kl. 20:55
27. dec. 2018 kl. 2:27
3 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Better Forts

Beskrivelse
Ever feel like there is no reason to use forts? Besides fighting pagans and nomads, the original forts have next to no use in game.
Well no more! These new state of the art forts now come with the ability to generate peity, prestige, and even wealth! Not to mention the fact that they can actually house enough men now for it to be considered a real garrison, and maybe even keep some of those pesky raiders away from your sweet loot!

This mod will be fully compatible with any mod so long as they do not change forts.

NOT Ironman compatible, IS savegame compatible

Forts not Consumed is a submod that makes it so forts are no longer destroyed when building a new holding.

Please remember to rate, and leave feedback! Everything is appreciated!

Feel free to check out my Workshop for other cool mods!






Populære diskussioner Vis alle (1)
4
22. aug. 2019 kl. 11:11
Buildings.
FieryLoveBunny
90 kommentarer
Pledra 6. aug. 2024 kl. 11:27 
can the AI use this too?
Jef 5. mar. 2023 kl. 5:48 
Is it possible to somehow make this mod compatible with Flogi's Buildings & Technology?
darkstardereroberer 10. feb. 2022 kl. 8:11 
compatible with elder kings?
Riekopo 18. dec. 2021 kl. 20:50 
Does need updated?
Gallium 2. mar. 2021 kl. 9:45 
Amazing work!!!
Romanos 22. jan. 2021 kl. 3:23 
Neat.:steamthumbsup:
Bigmachingon 27. mar. 2020 kl. 17:24 
Please post a link for external download
White Reaper 2552 9. feb. 2020 kl. 19:46 
What DLC do i need?
cfh1985 2. feb. 2020 kl. 11:26 
"Dannyboi12233 [author] 15 Nov, 2019 @ 3:01pm
@ChingPowWingWow Yes sadly, this is a hardcoded feature that I have not found a way to circumvent."
you could run a yearly maintenance event, if fort buildings are present add a flag for each building to the province, the same yearly event could place buildings if the flag is present but not the building
of elrick 22. dec. 2019 kl. 0:00 
@Dannyboi12233 Oi, I was just wondering if it would be possible to add disease resistance to the fort clinic? Something very weak however like 1% res or 0.50. Also, perhaps an upgrade to the toll road to upgrade it from a toll road to a small fort market?