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Wetwork (Wingman)
   
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4.304 MB
16 dec, 2018 @ 21:50
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Wetwork (Wingman)

Beskrivning
An unfinished water Purification plant is under attack! You know the rest.

This level is still a work in progress so any feedback is greatly appreciated!



This is my submission for the 2018 r/csmapmakers wingman level design contest!

Special thanks to tutorials and other info provided by tophattwaffle, more info here.

https://www.tophattwaffle.com/



HUGE thanks to anyone who helped playtest and provide feedback for this level!


Want to get into CSGO level design? a great place to start would be here https://discord.gg/s97tWP5
Dont just join and immediatly ask questions, do your own research first. ;)
9 kommentarer
reDDy 23 apr, 2019 @ 0:33 
Amazing map !
inevitably spectacular 21 dec, 2018 @ 5:55 
THE WORLD CALLS FOR WETWORK
Ka-Chao 18 dec, 2018 @ 13:17 
i think there also should be a a stairwell from the balcony area on site (the bit with the yellow railing and the door at the end) to the lower wonky hallways. It would be easier to take it with a teammate.
Ka-Chao 18 dec, 2018 @ 13:08 
Also i think the room with the non collision door is a bit useless right now
Ka-Chao 18 dec, 2018 @ 13:07 
I think hiding behind the vents in ct spawn with them unbroken is a bit op. I think it could be styled more as a crouch cave pass since the strafe jump is pretty obvious.
Ka-Chao 18 dec, 2018 @ 13:04 
I like the wonky hallways that are to the left of CT spawn however i don't like the random doors sticking through the floor
Ka-Chao 18 dec, 2018 @ 13:03 
however I don't like the ct sapwn area. I think it would look better with a walled off section with big windows instead of the 2 wooden beams. Also the cave under CT spawn does look like part of the map so maybe change it to a more obvious (large and deep) chasm.
Ka-Chao 18 dec, 2018 @ 13:01 
I like this map and the way it encourages flanking with lots of pathways and the bombsite in the middle.
Bromine 17 dec, 2018 @ 19:42 
This map is actually really cool. the contrast between the cave sections and the indoor sections is very cool and distinct. I havent been able to test gameplay, but the contact points seem cool. 3 main complaints I have are that the hallways to the right of T spawn are really bland compared to the rest of the map. Secondly, the double doors that lead into the room with the red light don't have colision, so you can just walk through that wall. lastly THE LADDER ISN'T CLIMBABLE 0/10. jk this map is nice