Call of Duty®: Modern Warfare® 3 (2011) - Multiplayer

Call of Duty®: Modern Warfare® 3 (2011) - Multiplayer

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MW3 Perks
By GRC and 1 collaborators
Knowing and using MW3 Perks to your advantage.
   
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Perk Slot 1
Recon (good for TDM)
Recon: Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing.
Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.

Sleight of Hand(I always use this perk)
Sleight of Hand: Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times.
Pro Ability: Pick up and swap weapons 50% faster than normal.

Blind Eye (good for TDM)
Blind Eye: Enemy air support and sentries can't detect you.
Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.

Extreme Conditioning (good for TDM and larger maps)
Extreme Conditioning: Allows you to sprint 2x times longer, Extreme Conditioning is useful for aggressive rush tactics.
Pro Ability: Climb obstacles faster.

Scavenger (great perk)
Scavenger: Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo.
Pro Ability: Extra starting magazines.

Perk 2 Slot
Quickdraw (for all you quick scoping types)
Quickdraw: Allows you to aim down the sight 50% faster than normal.
Pro Ability: Allows you to recover from equipment and grenade usage faster.

Blast Shield (good for TDM)
Blast Shield: Greatly reduces explosive damage.
Pro Ability: Makes you immune to Stun and Flash Grenades.

Hardline (Use when running the Assault or Support Strike Package)
Hardline: Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills.
Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.

Assassin (One of the best perks)
Assassin: Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer, note, assassin doesn't protect you from the Recon perk or the Recon Drone killstreak.
Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.

Overkill (I never use it)
Overkill: Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments.
Pro Ability: Your second primary weapon can now be equipped with attachments.
Perk 3 Slot
Marksman (good for sniping)
Marksman: Allows you to identify enemies from farther away by showing their names at a greater distance.
Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.

Stalker (good of TDM)
Stalker: Faster movement while aiming down the sight.
Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.

Sitrep (my favorite perk)
Sitrep: Highlights enemy explosives and tactical equipment in red.
Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.

Steady Aim (good for TDM)
Steady Aim: Increases hip-fire accuracy.
Pro Ability: Allows you to aim down the sight faster after sprinting.

Dead Silence (cancelled out by Sitrep Pro)
Dead Silence: Makes you silent and also reduces the effect of the Recon perk.
Pro Ability: You don't take any damage from falling.
1 Comments
kursaD 21 Dec, 2018 @ 10:46am 
I found an 2018 mw3 guide! Interesting. btw good job m8!