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-Enemies prioritize your minions in melee, protecting you from the dreaded counter-crit-crit.
-Consumables are destroyed when "stolen" by enemies. They target the entire stack, too.
-Some enemies can damage your magical equipment.
-Thieves and magic-corrupting enemies have no counter chance (untested on Going Rogue.)
-Certain enemies have a chance to use ranged attacks. Beware an unlucky volley of shots!
-if you drop any steak (fresh, aged, or normal) onto a grill it becomes grilled steak, which gives more health when eaten (and more ground meat when ground up).
-the nth dimensional lathe is useless without the wand lore skill, though whether the wand lore skill is worth taking depends on how much you use wands
-you can pick traps up off the floor when your trap affinity is high enough, even if you can't craft the traps
-abilities that trigger when killing monsters (such as the ones in blood mage, big game hunter or fungal arts) trigger when you attack your pets too, so you can summon and slaughter your own minions if you run low on supplies (or are just very sadistic)
-cheese items usually lose 1-2 hp of total healing when grated
Mushrooms are really handy, and taking the fungal arts skill makes them plentiful to the point of using your favorites for every single fight. Confuse enemies with Odious Puffballs, toughen up with Grunge Ear, The Prince, Lobstermane Fungus and Plumber's Agaric, restore health and mana with Fairywodgers and Night Cap respectively, hit harder and steal health with Fell Fungus and Greedy Blungecap, be smarter with Azure Mob-Bonnet, and go invisible with Inky Hoglantern.