Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Anti-nuclear missiles can be built much faster than regular nukes, for half the price, and can fire much faster. You'd need to send a cluster of nukes - probably at least six, ideally more - in a single barrage to overcome a prepared nuclear defense. This same price can net you at least several experimental units which can't be defeated with a simple anti-nuclear missile and actually respond to commands.
Nuclear missiles are more of a way to catch someone off-guard if they either don't have the resources for anti-nukes or don't anticipate you using them, such as if they neglect to scout.
Personally, I'd just invest in experimental units - they usually cost less than a single nuclear missile and tend to cause more problems for the enemy.