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7.32b (Core) Core Bounty Hunter (Mid/Offlane)
By Whytee
Core Bounty

Bounty Hunter is not often seen as a semi-carry, however his early game damage potential is truly astonishing. With high natural armor and decent base damage he can hold his own in almost any lane, and becomes a true ganking threat across the map when left unchecked.

I usually play Bounty in offlane or mid, offlane generally have weaker lane opponents that are easier to harass with jinada without dying, mid is simply to hit level 7 quickly and start rotating as much as possible as early as possible, although it is much more of a situational mid hero pick.

Here is a quick rundown of what to do in offlane from level 1-7, since before Bounty 'peaks' at level 7 it can sometimes be a bit rough. (Mid bounty hunter just has to survive the lane until lvl 7, buy extra salves, tangos and sentries to make sure you cant easily be forced out of lane - you will recover the gold/exp lost from lane with track kills later on.)

Level 1

Take invis, steal enemy bounty rune. Stay in some kind of treeline nearby, invis at 10-12 countdown to rune and walk in. Take care if enemy has a stun they may blind stun the rune spot, or if they have a sentry you will take a lot of damage and potentially die which is never really worth it, especially if you dont get the rune.

Level 2

Take Jinada. You want to be hitting a hero every time this comes off CD, it can also guarentee last hits but it forces good trades for you especially if you can jinada and invis away, allowing another jinada from invis. Try and get boots ASAP so you can make sure to chase heroes who dont want to be hit.

Level 3

Second point in Jinada. This is where you can start to take control of the lane when played right using the above method to trade effectively, remember they may bring in sentries or dust as soon as you start going invis a lot so keep an eye on the support inventory and take care to choose when you attack carefully if they have good slows/disables. Its almost always a better idea to attack the support when possible, keeping their gold income low and forcing them to buy regen for themselves instead of detection, allowing you to play more agressively on the lane.

Level 4

Take shuriken. Useful for interrupting certain spells and additional harass on top of jinada hits. Low mana cost and spammable.

Level 5

Jinada again. at this point even with only brown boots you should be able to 'hit and run' with the jinada strikes, keeping your opponent on low HP and unable to effectively play in the lane. At this point you can start winning the lane pretty heavily against weaker lanes, even 2v1.

Level 6

Track. This is when you can begin to wear your lane opponent down in preperation for level 7, at which point you can pretty much just run down a tracked hero right clicking them until they die. Remember - this amplifies any attack you do by 140%/170%/200% - This includes shuriken and regular auto attacks but also of course your Jinada strikes, meaning a maxed Jinada against a tracked opponent will deal an additional 252 Physical damage at lvl7 (for comparison, thats like hitting with 4 Relics worth of damage in your inventory every 3 seconds). Combine this with the armor reduction from Blight Stone + Medallion and you're going to do some serious damage to any hero.

Level 7

Max Jinada. You can likely kill your lane opponents or start to rotate at this point, many players don't realise just how short the Jinada cooldown is at max rank and may attempt to kill you after you Jinada them, but a second Jinada should secure the kill, especially on low armor heroes.

Good luck!

   
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