Team Fortress 2

Team Fortress 2

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Heavy in MvM
By nedoplatek
Heavy is one of the most important members of the Mann vs. Machine team. Not only he can deal a lot of damage with his primary, but he is the team's core. In this guide, I'll teach you how to annihilate when it comes to robot assault.
   
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Introduction
The Heavy is one of the strongest classes in MvM thanks to his massive DPS and biggest health pool, allowing him to hold ground with his team. Fully upgraded Heavy is capable of destroying large group of robots, quickly get rid of the Giants and even manipulate with the bomb thanks to his Rage upgrade. With a competent Medic on your side, you can have astonoshing 750 health at maximum which means nothing will get trough you as you can body block Giants and tear them down in a second with your primary of choice.
Roles in MvM
You're the main source of damage, you should keep an eye on incoming groups of robots as well as Giants but also do not forget about the bomb which you should guarding at all time. Your fellow Engineer will support you with Dispenser and Teleporter if you happen to get killed.
It is true that Heavy can take a good chunk of damage but don't forget that you're not mighty, you can get outnumbered if you're in a bad position.

Main Roles
  • Giant Damage
  • Crowd Damage
  • Guarding the Bomb

Secondary Roles
  • Body Blocking
  • Semi-Tank Buster
Primary Weapons
Minigun






The stock Minigun is the good option along side with the Brass Beast, if not better. DPS of this Minigun is solid + doesn't have any downsides. I personally recommend this primary as you can easily dodge incoming damage.


Brass Beast






This gun trades your mobility for the best damage you can give. Really good for keeping the robots in one area, bad for getting around and chasing. You want to use the full advantage of nearby Dispenser as well as resistances.


Natasha







Despite its damage reduction, Natasha can still deal enough damage and slowdown faster robots, like Giant Scouts. You can also help your Engineer with Sentry Buster.


Huo-Long Heater






Situational is the Huo-Long Heater, you have to rely on your Engineer's Dispenser and on your Pyro beacuse this gun deals higher damage against burning targets, ever higher than Brass Beast.


Tomislav







Unlike in pubs, Tomislav is acutally the worst choice in MvM due to it's slower firing speed which means lowerd damage penalty.
Secondary Weapons
Sandwich, Banana, Dalokohs Bar & Steak






Sandwich is the best secondary for Heavy, you want to use the Sandwich maily for your teammates and especially for your Medic. Buffalo Steak Sandwich is only for your teammates as it pointless to eat it by yourself.


Shotgun, Panic Attack & Family Bussiness






There's no point in having a secondary that deals damage if the primary deals more damage. It's even more true for the Heavy that have absolutely devastating primary weapons.
Melee Weapons
Fists of Steel, GRU & KGB






For maximum surviveablity, go Fists of Steel. The Gloves of Running Urgently are good when running towards ammo packs or chasing down some robots who passed by. KGB are decent choice simply beacuse it doesn't contain any huge downside.


Other choices







Heavy doesn't use his melee weapons for fighting that often so the choice doesn't matter at this point. I only picked three viable which you've already seen.
Ideal Loadout

Minigun is the best choice, without any downsides, you can take out most of the waves with only the stock.



Use Sandwich as a disposable health pack for your Medic.




Fist of Steel are good when you're facing Snipers or any other damage source. Don't try to melee attack robots like Demoknights or Heavies with gloves.




This basic loadout is ideal in every situations.
Primary Upgrades






The only way how to increase your DPS is trough Firing Speed. Consider upgrading this and Ammo Capacity first. But that doesn't mean you shouldn't touch anything else.










After you've upgraded your firing speed, your Minigun will need more ammo than stock 200.
Upgrade Ammo Capacity as for one point, you'll get +100 to your total capacity stacking to 500.











Next upgrade should be the Bullet Penetration which allows you to take down multiple robots. Keep in mind that you have to position yourself correctly to deal the most damage.










Health on Kill upgrade is very situational, if your Medic is doing well, there's no point buying Health on Kill. However, if you don't have a Medic on your team, consider buying it.










Knockback Rage is worth upgrading not only it stuns and pushes back Giants, but you can do pretty awesome things with it. Cooperate with your Pyro and launch Giants in the air so they can take fall damage. Or you can push bomb carrier into death pits for resetting the bomb.










Depends on the wave, the ability to Destroy Projectiles really pays off, you can help your Engineer to save his Sentry from the barrage or shut down some dangerous explosives. One point is weaker but two points are good enough. Useful in later waves.
Self Upgrades






Definetly go for Critical Resistances. Your health pool is big, even bigger with overheal so you are able to take several shots. However, one or two crits and you're dead meat. It depends on wave but it is ideal to have this maxed out.










This, along side with Bullet Resistance should be the very next you should upgrade, it also depends on which types of robots you will be facing.










Upgrade this when facing Heavies with miniguns, Scouts with scatterguns or force-a-natures. Good idea is upgrading this along side with Blast Resistance.










Buy this only if you've upgraded other upgrades. Basically the Movement Speed is not for getting to the front faster, you have Teleporters. It is about repositioning. Upgrade it only if you have spare credits.
Canteens
There are 3 canteens you should consider buying.

Crit Canteen (100$)


Use this when you have to deal with multiple Giants or when you need more DPS to deal.




Übercharge Canteen (75$)


Use this when holding ground or when you're overwhelmed.





Ammo Refill Canteen (25$)


Use this when you can't rely on the Dispenser or you don't have Engineer in general.
Tank Priority
In case you didn't know, Tanks have 75% Minigun resistance meaning you are weaker against Tanks. It's not ideal focusing the Tank like Pyro or Soldier.
Think like this: Shoot the Tanks while they passing you by, but don't chase them.

Focusing the Tank will result only breaking the front and getting pushed back by robots.
Tips and Tactics
Close Range
The closer you are to the target, the more damage your Minigun will do. Don't shoot robots from medium or even long range, instead try to get closer. Cooperate with your Medic for buff or even the Projectile Shield so you won't take any damage.

Use Dispensers
To ensure you always keep a good amout of ammo and health, stay close to your Engineer's Dispenser. Typically a good Engineer will upgrade the Dispenser range right from the start, however if they don't. Simply ask them to.

Body Blocking
To preform a body block, simply stand somewhere you predict one of the giant robots will go. After the Giant run at you, he'll get stucked. However the Giant robot will start focusing you at this point so make sure you'll handle whatever they're going to throw at you when you do this.

Knockback Rage
Knockback rage is there to kick robots back into that sweet spot gaining distance from their objective. The Heavy regains positioning for himself and team through rage. From there, he can set up a sustainable wall of bullets.
The Heavy class is about three things: Setting an anchor for your team's holding position, dealing damage, and not dying. Rage lets you do the first and third, while briefly sacrificing the second.
A good player will use the Knockback rage only in needed situations while the bad player will complain in the comments.

Heal your Medics
Don't forget to heal your Medic by throwing him Sandwiches. Make sure your Medic is safe so he can give you buff in form of overheal.
End
Thank you so much for reading and I hope you learnt something new here. Don't forget to rate this guide and write a comment, I read all of them and they really cheer me up.

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31 Comments
Rando the Crit Clown 28 Jan, 2021 @ 3:25pm 
A really bad guide you mean.
Uncreative 28 Jan, 2021 @ 11:39am 
really good guide and helps new people to mvm but you should have that jump height is a good upgrade on mannhatten when a focus fire comes from top and ur on the bottom
Rando the Crit Clown 17 Aug, 2020 @ 9:03pm 
Inaccurate guide.
MkJez 11 Jun, 2019 @ 11:16pm 
i don't understand: if you say that the huo long heater it's bad, but you said that the best strategy is to stay close and the brass beast it's worse than the huo long.
Porther 26 Feb, 2019 @ 8:18am 
Nice Guide!
GalacticNova 19 Dec, 2018 @ 7:04pm 
When was the last time you did MvM? It always activates as soon as it’s full for me.
nedoplatek  [author] 18 Dec, 2018 @ 10:38pm 
This Is incorrect, you can activate Knockback Rage on will with pressing mouse3 button or whatever your bindings are.
GalacticNova 18 Dec, 2018 @ 7:03pm 
Knockback Rage is extremely situational because now it activates as soon as it’s full, meaning your gonna just randomly start knocking things back and lose half you DPS.
Hell-met 14 Dec, 2018 @ 2:45pm 
tomi is fine

dmg penalty is negligible, spread is nice (u arent going to bodyblock small robots)
Perfect Being 13 Dec, 2018 @ 3:57pm 
no, never buy knockback rage. damage penalty that comes with it makes me want to die