Forts
53 arvostelua
Tanya´s Mod Commander Guide
Tekijältä General Tanya-chan
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Commander: Scattershot
















Passive:
- Shields have +100% HitPoints, -50% WarmUpTime and deflect Projectiles.
- Shields deflect Cannon Shells.
- Two-Shot Snipers:
Sniper, Sniper-AP, Sniper-EMP, Sniper-Smoke, Sniper Mortar
- Weapons have +35% Projectile Spread.
- Unlocks: Sniper Mortar, Dead-Eye, Void-Launcher

Active (Duration: 20 Seconds):
- Weapons have less Projectile Spread and can't overheat.
- Sniper-Weapons shoot +1 Projectile:
Sniper, Sniper-AP, Sniper-EMP, Sniper-Smoke, Sniper Mortar, Dead-Eye
- Synergy-Weapons:
Machine Gun, Minigun, Flamegun, Pigeon-Shooter, Gatlinggun, Grenadegun, Shotgun, HE-Flak,
Foglauncher, Nebelwerfer, Swarmlauncher, Warheadlauncher, 20mm Cannon, 20mm Artillery,
Hellfire-Shotgun, Hellfire-Cannon

Pros:
- Great offensive capabilities with Sniper-Weapons and Synergy-Weapons.
- Great defensive capabilities with Shields.
Commander: Seep
















Passive:
- Rockets/Warheads burst into Missiles when shot down:
Warhead, Phantom-Missile, EMP Rocket, Rocket, Magnet Rocket, Warheadlauncher,
Hellfire-Warhead, Warhead-Cannon, Howitzer, Void-Launcher
- EMP-Weapons send Missiles back:
Sniper-EMP, EMP Rocket
- Shotguns shoot Swarm Missiles.
- Missile-Silos have Storage:
Swarm Missiles, Warhead, Phantom Missile
- Unlocks: (Hellfire-Shotgun/Hellfire-Cannon) -> Hellfire-Warhead, Howitzer, Void-Launcher

Active (Duration: 20 Seconds):
- Missiles/Rockets are 25% faster:
Swarm Missiles, Warhead, Phantom-Missile, Shotgun, EMP Rocket, Rocket, Magnet Rocket,
Hellfire-Warhead, Warhead-Cannon, Void-Launcher
- Nebelwerfer throw Swarm Missiles.

Pros:
- EMP-Weapons can deny Missile-Play for your enemy.
- Great offensive capabilities with Missiles and Rockets.
Commander: Shockenaugh
Passive:
- Shields have 25% less EnergyRunCost.
- Shields absorb Energy from Lasers.
- Max. group size increased to 4.
- Snipers can be grouped together.
- Penguins gain a 1.5 second EMP effect.
- Unlocks: Penguincannon, Void-Launcher -> Void-Laser








Active (Duration: 20 Seconds):
- Shields generate twice the amount of Energy they would consume.
- Places two Penguin-Barrels inside your enemies Fort.
- Barrel-Properties: spawns 5 Penguins upon destruction, -10 EnergyRunCost,
consumes 500 Energy and 20 Metal when scrapped.
- Synergy-Weapons: Warhead, Phantom-Missile, Firebeam, Void-Launcher

Pros:
- Great defensive capabilities with Shields.
- Gain an overall resource advantage.
Commander: Buster
Passive:
- Missiles are immune to EMP.
- Foundations have no Cost.
- Howitzer shoots a Nuclear-Round.
- Unlocks: Howitzer, Plasmagun, Magnabeam





Active (Duration: 12 Seconds):
- Plasmagun unloads its full magazine.
- Some Weapons gain Uranium-Ammunition. They have a short EMP-Effect and
can´t be reflected by slanted Armour.
- Synergy-Weapons: Machinegun/2.0, Minigun, Sniper, AP-Sniper, Musket,
Pigeonshooter, Gatlinggun, Grenadegun, Flak, Shotgun, HE-Flak, 20mm Cannon,
20mm Artillery, Cannon, Railgun

Pros:
- Let´s you expand your Fort very fast.
- Great defensive capabilities against Missiles.
- Great offensive capabilities against a Shield/Portal based defense.
- Great offensive capabilities with Synergy-Weapons.
Commander: Moonshine
Passive:
- You start with 150 additional Metal and MetalStorage.
- Howitzer and Bunker-Buster split into AP-Sniper
Rounds when destroyed by AntiAir.
- Unlocks: Howitzer, Magnabeam, Ray-Cannon




Active (Duration: 2.0 Seconds):
- Reactors and Repair Stations gain a MetalProductionRate of 30.
- Bracing, Armour, Airy Armour, Wooden Doors, Armoured Doors, Solar Panels, Shields and Cables deflect every Projectile.

Pros:
- Let´s you rush slightly faster with the additional Metal/Storage at the start.
- Gain an advantage in MetalProduction.
- Overall great defensive capabilities.

Cons:
- Active Ability requires precise timing. Only recommended for Veterans.
Commander: Phantom
Passive:
- Weapons are 60% cheaper to build,
cost 40% less to repair, have 40% less EnergyFireCost and 80% less MetalFireCost.
- Weapons get destroyed after a certain amount
of shots and are cloaked until they shoot.
- Weapons provide 100 EnergyStorage.
- Tech-Devices provide 50 MetalStorage.
- Howitzer shoots a Phantom-Missile.
- Unlocks: Howitzer, Magnabeam

Active (Duration: 20 Seconds):
- Uproot and move Weapons and Devices.
- Silent Weapons.

Pros:
- Make fast rushes.
- Let´s you switch strategies very fast.

Cons:
- Very difficult to play with. Only recommended for Veterans.
Commander: Architect
Passive:
- Wood is 20% cheaper and has 30% less BuildTime.
- Materials have 20% less Mass.
- Devices have 30% more storage capacity.
- Synergy-Devices: Abtigravity Reactor II,
Super Mine, Derrick, Metal Store, Diamond Store, Battery, Dynamo Battery
- Removes Incendiary Effect from all Weapons.
- Some Weapons gain Toxic Rounds.
- Synergy-Weapons: Flamegun, Incendiary-Mortar, Swarm Missiles, Phantom-Missie, Impact Rocket, Foglauncher, Nebelwerfer, Swarmlauncher,
Hellfire-Shotgun, Hellfire-Cannon
- Unlocks: Ninja, Plane-Silo

Active (Duration: 30 Seconds):
- Devices, Weapons and Structures have 60% less BuildTime.

Pros:
- Great offensive capabilities with Synergy-Weapons.
- Build larger and more stable Forts.
- Needs less storage facilities.
- Can rebuild very fast.
Commander: Overdrive
Passive:
- Portals have -25% Energy Drain and
-50% BuildTime/WarmUpTime
- Synergy-Weapons create a Stasis-Sphere
on impact and deal 15 - 20% less Damage.
The Sphere has a radius of 175-250 Units and
lasts two seconds.
- Synergy-Weapons: Warhead, Rocket,
Cannon, Warhead-Cannon, Warheadlauncher,
Bunker-Buster
- Unlocks: Ninja, Gemini-Laser,
Plane-Silo, Plasma-Launcher




Active (Duration: 15 Seconds):
- Devices and Weapons won´t deal Damage or ignite their surroundings upon destruction.
- Devices and Weapons heal their surroundings upon destruction, within a Radius of 250/300/400 Units and an amount of 75/150/300 HitPoints over two seconds.
- Reactors generate +100% Energy.

Pros:
- Overall good defensive capabilities.
- Great offensive capabilities with Synergy-Weapons.

Cons:
- Active needs to be build around.
- Only recommended for advanced Players.
Commander: Hurricane
Passive:
- Devices and Weapons have 10% less BuildTime and 75% less ScrapTime.
- Repair 50% more HitPoints per second.
- Swarm-Missiles are now Impact-Missiles.
- Synergy-Weapons: Swarm Missiles, Phantom-Missile, Swarmlauncher
- Some Weapons have 25% less RoundPeriod.
- Synergy-Weapons: Ninja, Musket, Buzzsaw, Grenadegun, Flak, HE-Flak, Nebelwerfer,
20mm Cannon, 20mm Artillery
- Unlocks: Ninja, Tempest-Cannon, Plane-Silo

Active (Duration: 15 Seconds):
- Weapons have 40% less ReloadTime.

Pros:
- Overall good defensive capabilities.
- Has more firepower with the same amount of Weapons.
Commander: Firebird
Passive:
- Fire needs 50% less time to be extinguished and spreads slower.
- Incendiary-Weapons have a better Incendiary-Effect.
- Synergy-Weapons: Incendiary-Mortar, Nebelwerfer, Hellfire-Shotgun, Hellfire-Cannon, Firebeam
- Flamegun and Foglauncher ignore their Resistances.
- Unlocks: Mortar Sniper, Magma-Laser, Flak-88mm

Active (Duration: 20 Seconds):
- All Weapons have now an Incendiary-Effect.
- Flaming Projectiles have +200% ExpireTime.
- Flamegun and Fogthrower gain Bonus-Damage.
Pros:
- Great offensive capabilities against a wood based defense.
- Great offensive capabilities with Synergy-Weapons.
Commander: Warthog
Passive:
- Better aiming with some Heavy-Weapons.
- Synergy-Weapons: 20mm Cannon, Hellfire-Shotgun, Hellfire-Cannon, Cannon, Warhead-Cannon, Flak-88mm, Plasma Laser, Mega-Laser
- Phantom-Missile is now a Nuclear-Missile.
- Unlocks: Mortar Sniper, Flak-88mm, Bazooka









Active (Duration: 15 Seconds):
- Some Heavy-Weapons gain 30% Damage, 15% SplashDamage and 15% SplashDamageRadius.
- Warheads and Bazookas are 15% faster.
- Synergy-Weapons: Heavy-Mortar, Warhead, Phantom-Missile, Warhead-Launcher, Hellfire-Cannon, Cannon, Warhead-Cannon, Flak-88mm, Bazooka, Bunker-Buster, Atom-Cannon

Pros:
- Can steamroll opponents.
- Great offensive capabilities with Synergy-Weapons.

Cons:
- Weak Passive Ability.
- Without Synergy-Weapons his Active Ability has no value.
Commander: Eagle Eye
Passive:
- Better aiming for all Weapons.
- Sniper, Sniper-AP, Sniper-EMP, Sniper-Rifle and Railgun have laser sights.
- Unlocks: Mortar Sniper, Flak-88mm,
Imperial-Shotgun

Active (Duration: 12 Seconds):
- Some Weapons have explosive rounds or create explosive shrapnels.
- Synergy-Weapons: Machinegun/2.0, Minigun, Sniper, Sniper-AP, Mortar Sniper, Musket,
Pigeon-Shooter, Gatlinggun, Grenadegun, Flak, Shotgun, Foglauncher, Nebelwerfer,
20mm Cannon, 20mm Artillery, Flak-88mm, Imperial-Shotgun, Railgun
- Synergy-Weapons have 70% less BuildTime.

Pros:
- Great offensive capabilities with Synergy-Weapons.
- Can rebuild Synergy-Weapons very fast.

Cons:
- Firebeam can counter his offensive capabilities during Active Ability.
Commander: Pinchfist
Passive:
- Reclaim resources at 100%.
- Weapons shoot with money.
- Devices drain 25% less Energy.
- Synergy-Devices: Antigravityreactor,
Antigravityreactor II, Mine, Super Mine, Derrick
- Impact-Rockets are now a Magnet-Rocket.
- Unlocks: Lucky-Cat, EMP-Tower, Scrap-Cannon








Active (Duration: 20 Seconds):
- Weapons produce 50% of their MetalFireCost when fired.
- Synergy-Weapons convert 0.5% of their EnergyFireCost into Metal.
- You can upgrade Devices without an Upgrade Centre.
- Synergy-Weapons: EMP-Tower, Shield Battery, Firebeam, Plasma Laser, Mega-Laser
- Synergy-Devices: Antigravityreactor, Mine, Wind Turbine, Battery, Metal Store
- Devices and Weapons explode into Money upon destruction.

Pros:
- Make fast rushes with the passive 100% Reclaim.
- Everything can be used as an alternate storage with the passive 100% Reclaim.
- Gain an overall resource advantage.
Commander: Spook
Passive:
- Hide damage to your Fort from your opponents.
- See Resources and last built Device/Weapon from your opponent.
- All Projectiles look like little ghosts.
- Synergy-Weapons: Swarm Missiles+Warhead, Swarm-Launcher+Warhead-Launcher, Atom-Cannon
- Some Weapons have more PenetrationDamage.
- Synergy-Weapons: Sniper-AP, Phantom-Missile, Hellfire-Shotgun
- Impact-Rockets are now a Magnet-Rocket.
- Unlocks: EMP-Tower, Scrap-Cannon, Ghost



Active (Duration: 20 Seconds):
- Reveal enemy Forts.
- Steal 125 Metal and 1500 Energy from each opponent and divide it with your team mates.

Pros:
- Great offensive capabilities with Synergy-Weapons.
- Gain an informational advantage.
- Gain an overall resource advantage.
Commander: Armourdillo
Passive:
- Armour, Shields and Solar Panles are 20% cheaper.
- Doors open and close 4 times as fast.
- Every RepairFieldRadius is 50% larger.
- Repair Stations produce 1 Metal.
- Impact-Rockets are now a Magnet-Rocket.
- Unlocks: Iron-Bear Shotgun, Bofors, EMP-Tower, Scrap-Cannon

Active (Duration: 20 Seconds):
- Starts repairing your entire Fort on activation.
- Reveal enemies hidden Structure.
- Everything needs 50% less time to be repaired.
- Everything costs 50% less to be repaired.

Pros:
- Great offensive/defensive capabilities with his faster Doors.
- Reveal possible enemy weak spots in their Fort.
- Overall great defensive capabilities.
- Gain an overall resource advantage.
28 kommenttia
Genome Guard 12.2.2023 klo 9.07 
where are the newest weapons in the high seas
DoomedToFail 9.10.2021 klo 19.59 
what does it mean by "synergy-weapons"?
Frotweiler 2.1.2020 klo 12.39 
What does Pinchfist "weapon shoots with money" mean?
General Tanya-chan  [tekijä] 1.11.2019 klo 13.59 
Thanks for pointing out some grammar errors.

Scatterhots Active and Passive is just differently phrased and his Shields consume more Energy (should be 25%), that´s why he has that Con.

Seeps Shotgun does exactly what it says, otherwise it would say:
"Shoots down incoming Projectiles." or something like that.

Pinchfist was just a thinking error. In coding 1 would be usually 100%, so it´s actually 0.5%.

Read Phantom again.

Hidden Structures: Armour, Shields, Doors, etc. ...
Visible Structures: Solar Panel, Cable, Portal, etc. ...
Jaskier 1.11.2019 klo 2.07 
That's all I have for now, thanks to Tanya for making this awesome guide and mod. I realize having someone go through and point out a bunch of errors can be jarring, sorry.
Jaskier 1.11.2019 klo 2.05 
Armordillo: "Reveal enemies hidden Structure." This means armor, right? If so then needs to be clarified.
Jaskier 1.11.2019 klo 2.03 
Also Armordillo: "Impact-Rockets are now a Magnet-Rocket." See Pinchfist.
Jaskier 1.11.2019 klo 2.01 
Also Spook: "Impact-Rockets are now a Magnet-Rocket." See Pinchfist.
Jaskier 1.11.2019 klo 1.59 
Spook: "Hide damage at your Fort from your opponents." -> "Hide damage to your Fort from your opponents"
Jaskier 1.11.2019 klo 1.56 
Pinchfist: "Synergy-Weapons convert 0.005% of their EnergyFireCost into Metal." Hold up, if you fired a Mega-Laser, with its 15000 energy cost, then since 15000*0.005%=0.75, you would be getting less than one metal from firing a super laser, either a typo or ability is screwy.