RimWorld
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Medieval Bones
   
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Mod, 1.0
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169.356 KB
30 nov 2018 om 15:28
1 wijzigingsnotitie (weergeven)

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Medieval Bones

Omschrijving
This mod is integrated into a forked Medieval Times going forward. Unlikely to receive further updates.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880558608

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A simple patch that removes the tech dependency of bones and add bone recipes to Medieval Times workbenches.

Specifically:
* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
* Adds marrow extraction to the butcher stump and to the hearth.
* Adds gelatin recipe to the hearth.
* Adds bonecrete, calcium polymer, and plasteel recipes to the medieval smelter.
* Adds bone ash recipe to the corpse bonefire.
18 opmerkingen
Zaljerem 7 nov 2022 om 15:28 
These patches are now incorporated into my 1.4 version, here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880558608
AmberGlowBug 19 jun 2021 om 19:23 
Any word on when this is getting updated to the Unofficial Update?
Baha 16 feb 2021 om 9:24 
@KingSihv someone has updated it under Medieval Times Unofficial Update
KingSihv  [auteur] 15 feb 2021 om 21:59 
@Thomas Riker
No, as I don't know if MT has updated to 1.2 yet. I might if it is.
Ash Wednesday Valentine 23 apr 2020 om 13:58 
Did you already do the merge?
TSense 13 apr 2020 om 7:58 
took a look at it, seems like a quick edit to the About File is all that is needed. 1.1 works for me. Just compare to another mod and do the edit yourself guys
D_F_N 14 mrt 2020 om 9:02 
Good decision @KingShiv! Merging them is better since we got a fun update for medieval times and a similar (to medieval tmes) mod called Early Times (only available in Ludeon forums).
KingSihv  [auteur] 5 mrt 2020 om 5:11 
I'm planning on merging this with the regular bone mod as a settings option.
Drag0nCh1ld 4 mrt 2020 om 21:31 
Will there be an update for 1.1?
Biokon 24 nov 2019 om 14:37 
@goor and @skylaria, i had the same problem. i dont know about you guys but im playing with vanilla factions expanded restricting it to medieval tech. but bone refining is a industial tech even with this mod. so what i would suggest. save your game openstory teller switch to any other. open dev tools, and then either spawn en tech prof or instant complete bone refining. when done close dev tools and revert to original story teller. this is a simple way to achieve bone ash and bone refining in medieval times. hope it helped :P