The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Duel - Combat Realism 8
   
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Category: Gameplay
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2012年3月10日 22時39分
2015年11月6日 19時26分
14 項目の変更履歴 ( 表示 )

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Duel - Combat Realism 8

解説
Please visit the Nexus Page for more information: http://skyrim.nexusmods.com/downloads/file.php?id=2700

Duel Combat Realism is a mod that improves the combat system of Skyrim, making them more realistic. It will allow you to cover yourself with your shield, parry with 2-handed weapon, and come up with new fighting strategies using your anticipation and cunning. Since its first release, Duel Combat Realism has become a must for most players.

The purpose of this mod is to create the best combat experience, with an emphasis on the parry system; modifying the use of shields, stamina, and an improved fighting A.I., among other features. All designed using the basic functionalities of the Skyrim combat engine.
My priority is to offer an add-on that combines performance, stability and balanced combat.

How is it done? Mostly by adjusting vanilla engine to better represent reality; specific types of weapons will have different effects depending on equipments, strenghts, fatigue.. for example, staggering effect is greater against smaller opponents or by using a mace and a 2h-sword have greater chances to unbalance you even if you raised your shield to protect yourself. Duel's purpose is to simulate a more realistic fights from its context, and to avoid predictable patterns by implementing a randomizing engine under a statistical layer.
Let me try to tell you why Duel is the best combat mod available for Skyrim..

History
Duel has been created on 5th December 2011. This makes Duel the first combat mod to be created for Skyrim. Since then, 5 major versions have been made based on gaming experience and players feedbacks. Actually, Duel is very stable and well balanced; no major updates is planned as it already achieves the best gaming experience.

Gameplay
The core engine of Duel changes many things about combat. Instead of explaining to you every tweaking I've done through this mod, I’ll tell you about its gameplay.

Fighting is about strength and cunning…
In Vanilla, every hit will do damages to you, even when you raise your shield. The armor rating will reduce them and using a shield will raise your overall armor rating. Simple. Health in Vanilla is something between vitality and endurance, and stamina is related to "fatigue".

Duel’s philosophy is different. Your health represents your vitality (how many hit you can get before been killed), and your stamina is your skills at blocking blows. More precisely, your stamina is your balance and your ability to take the initiative upon your opponent; the more stamina you have, the more proficient you are when it comes to a close combat fight. It is a good idea to invest into your stamina if you want to be a warrior.

With Duel, your stamina regenerate faster than Vanilla’s. Because stamina is your ability to take the initiative upon your opponent, it is more about timing than overall endurance.

Your health take longer time to regenerate because in real life, wounds don’t regenerate without some assistance (magic, potions, food, …) and a bit of time.

Blocking could save your life
In Duel you can turtle behind your shield. Taking cover using a good shield should take away most of damages. But, if you are low on stamina you won’t be as effective when blocking and you will sustain some damages. Be careful 'cause it could be a problem at low level when you don’t have a high stamina score.. but with experience (and more stamina) you’ll be more proficient and able to avoid been hurt when covering behind your shield.

You can also block with a weapon.. it won’t take away as much damages than using a shield, but it definitely more effective than what you get in Vanilla.

Staggering
You or your opponent may be somewhat unbalanced after a good blow. Your remaining stamina, the strength of the opponent, and the weapon used are all factors used to calculate the stagger chances. A huge barbarian hurling a war hammer have a greater chance to unbalance you than a thief trying to stab you with his dagger. The good news is that if you use a heavy weapon against your opponent, you may stagger him as well. More experienced warriors have grater chances to unbalance their opponents.

Unlike Vanilla’s, staggers is not a “paralyzed state”; it’s rather an unbalanced stance where you can still block or strike, but you can’t walk/run.

Weapons and armors
Weapons in Duel are a bit more lethal. They’ll do 20% more damages than Vanilla’s.
Armors effectiveness is raised as well. Wearing them is a must!

Archers
Archers are dangerous foes. Their arrows are deadly. If you have to face them, try to take cover. Shoot them back with your bow or try to get in close combat.

Shield bash & knockdown
Enemies will recover faster from shield bashes. This should avoid some exploit.

Sneaking
In Vanilla, the eye icon tells you if the enemy had spotted you. In Duel, this is different. The eye icon tells you the level of alertness your opponent have. When an enemy is on alert, he will try to find you.. that means he is aware that someone is there even if he doesn't spotted you yet. You can still try to flee or get cover and hide to make an ambush.. Remember, open eye icon doesn't mean the enemy see/saw you.. it means the enemy is on alert state and will try to find you.

Sneaking in Duel is challenging, but more satisfying. Take time to learn how to sneak and ambush a camp.. strategy is more than charging without thinking after all.

A.I.
Duel feature a huge overhaul about NPC A.I. Now, NPC will know how to fight. They'll have a better understanding what is timing so they'll be able to stagger the player properly (with a purpose).

Opponents will do their best to beat the hell out of you!
They'll try to flank you.
They'll know how to fight in a team: for example, with a team of 2 fighters and 1 archer, a typical attack could be that the first fighter try to stagger the player, the second one try to flank him and land a critical hit, and the archer try to shoot at the player at the same time.
Badly hurts enemies will try to flee and save their lives.
When player kill an enemy in a distance, the other teammates will stay alert and will try to track down the player to seek vengeance.. even if this take a week (this should fix an exploit where enemies rely to their imagination even when their allies got killed by a distant archer. Real peoples just don't do that).
If they don't find you, they'll still organize their camp to defend themselves against the "killer".

Outnumbering
In Duel, been outnumbered is very dangerous. Avoid it at all cost. Try to think about a plan when it comes to attacking a group of enemies. Use traps, snipe with your bow and ambush them. Running head down into a group is suicide.


And many more...

ENGINE:
- No known bugs to this day;
- ACE - Comprehensive Enhancements compatibility fix available at: download section here (no more needed, Duel 5 fix that);
- No known incompatibility, but other combat mods (DC, ACE, ...) mixed together may unbalance combat experience;
- Optimized: Little to no lag, very responsive;
- Optimized engine: Duel 5 will support very large scale battlefield without lags. This is needed for WIS, Warzone and the likes;
- Well balanced;
- Little use of scripts, best use of native combat engine layers.
1,002 件のコメント
LogRaam  [作成者] 1月12日 13時43分 
@El Gran ToroKaike

Indeed, when facing a lone opponent, it can be easier to win if you strike at just the right moment, leveraging the stagger effect to your advantage. This approach seems more realistic to me than scenarios where adversaries show no reaction to being hit. However, when you're up against a group of enemies, the strategy backfires; you're likely to suffer from stagger effects much more than your opponents.
LogRaam  [作成者] 1月12日 13時40分 
@Azukuni, here is one of the vid: https://youtu.be/ry8N-Ni1cH8?si=lqHcIwC8yVS3VBQu
🌸Azukuni dorimuru🌸 1月10日 11時25分 
videos don't work :(
El Gran ToroKaike 2024年3月9日 17時52分 
I absolutely love this mod since it has made combat, a thing that I found in vanilla to be lacking and kinda bland, to be very intense and fun to engage in!

I just have a little concern: while i find it to be very balanced for the player, I feel bad for the enemies when they stagger. Staggering now last less, true. But it happens to the enemies a little to often I think. Once I get a hit in and they stagger, I can just keep hitting them and they'll be perma staggering. Or does this only happen with low level enemies?

Either way, fantastic mod!
MAG URUK THRAKA 2024年1月15日 12時24分 
cus when i run out of stamina i can still block just fine and hits do the same damage
MAG URUK THRAKA 2024年1月14日 18時52分 
i dont understand, does this mod make it so blocking hits consume stamina?
Death&AllHisFriends 2023年6月24日 22時52分 
Hello, I was wondering if you're open to commissions for a mod that is in the same vein/nature that this mod does please?
LogRaam  [作成者] 2023年4月25日 20時46分 
@Moldy Bread
Thank You for your comment.

I believe, however, and this is a personal opinion, that a two-handed sword against a group of archers is risky and that it is better in this situation to use a shield to protect yourself from arrows. If you don't have a shield, then you may have to approach discreetly and try to ambush the enemy archers.

Dueling makes some situations more complicated and you will have to use cunning to defeat your enemies.
Cramps 2023年4月25日 0時57分 
Had to uninstall simply because the stagger and sheer damage that a single arrow can do is too much. Often you will find yourself getting spammed by attacks and if you use a two handed weapon then welcome to stagger hell. The mod says to try and not get outnumbered, however there often isn't much choice, if one enemy spots you, you will get bum rushed always.
LogRaam  [作成者] 2022年4月23日 17時09分 
There are different stagger forces, probably you could decrease the force to the minimum (in the mod) to reduce the movement of the camera.