Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem














Wasn't made with ACE in mind and ACE has a bunch functionalities that could interfere with the script, tho i am not sure if the issue is generated by ACE take a look on the web maybe you can find some1 who made it ACE compatible.
See if Midnight made this script into module
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792615372
Hard to tell what could go wrong too many moving parts.
Test it in a mission for dedicated without other scripts and modules and see if you can make it work by itself
TBH i don't remember how flamer acquires targets and how set it up faction wise i think will work against zombies, you will have to test it.
Or better question is what Faction are the monster style scripts like Flamer and some of the others?
No, thew script will be already in the mission
If as Zeus you have access to debug console all you need to do is to runt the scripts in global.
Of course you still need to have the scripts' files and folders under your mission