Space Engineers

Space Engineers

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Hacking Computer Dev Version (RETIRED)
   
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Type: Mod
Mod category: Block
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40.321 MB
19 nov, 2018 @ 11:20
2 mar, 2019 @ 9:22
27 ändringsnotiser ( visa )

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Hacking Computer Dev Version (RETIRED)

Beskrivning
This mod development has been completed and v3 has been officially released. Thank you to everyone who helped test. I will leave this version up so I don't break people's servers, but it will no longer be updated.

Go get the official version here.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=728555954

NEW FEATURES:
+ Most processing is done in parallel
+ Game logic takes up far less CPU
+ Terminal info now properly prints to clients and updates while in the console
+ Hacking state now pulses yellow
+ Hooks into OnBlockAdded and OnBlockOwnershipChange events to greatly reduce expensive grid block iterations
+ Hacking block spends 10 attempts on a block before switching targets (improves performance)
+ New firewalls will always be detected while hacking
+ Brand new models from Nukeguard
+ Scanning of subgrids through all connections. Landing gear connections cost double the difficulty to hack.

BUG FIXES:
+ Fixed sound emission on successful hack
+ Fixed icons white background

TO DO:
- Optimize firewall block and fix output of status to terminal
- Add checkbox on hacking block to enable/disable subgrid hacking
- Fix small hacking block mount points
18 kommentarer
dragonraalhaan 16 dec, 2021 @ 20:24 
I really like the look of this Firewall block, but also like the new v3 version. I am often looking for some nice alternate decorations. It would be awesome to have this firewall as either a simple decoration or as a programmable block. But would loading both this version and v3 cause conflicts? I don't want to crash the new one just for a cool looking block...
Splen  [skapare] 2 mar, 2019 @ 20:17 
Officially released now. Switch over to the official version here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=728555954 and enjoy the new models from NukeGuard. Thanks to everyone who helped me test!
Splen  [skapare] 2 mar, 2019 @ 9:05 
Added PCU costs and block descriptions. Fixed for SE release update. Power systems fixed. Going to fix the rest of the to-do list in the next couple days and it'll be ready for official release.
Anarch Cassius 22 feb, 2019 @ 12:23 
If these are being updated they should probably get PCU costs. Love the improvements though.
SpacedNConfuzed 12 feb, 2019 @ 2:37 
Hey, is it possible to do a server specific version of this mod which incorporate new components specific to a server ? .. I will give you full credit for it and leave the functionality as it is even using your thumbnail etc.
Legion 23 jan, 2019 @ 21:06 
im sorry i posted my nanite factory comment on the wrong mod page.
Splen  [skapare] 23 jan, 2019 @ 6:39 
Hacking computers now respect if its in an enabled safezone and will not operate. I'm unable to refine it to respect individual safezone permissions due to modAPI restrictions.
8vantor8 14 jan, 2019 @ 8:47 
can you make ir so they restest owner ship on grids no one owns so that the person who place the hacking computer now owns the grid?
Legion 8 jan, 2019 @ 21:26 
hell yeah, have you considered an xl nanite factory, a 5x5 nanite factory that's 3 or 4 blocks tall.
Splen  [skapare] 8 jan, 2019 @ 20:28 
Hello hadenspieler. I'm actually thinking about allowing cooperation between this mod and Nanite Control Facility V2 (which I am also the author of) to allow wireless hacking (configurable, of course). I'll keep you posted when I get to it!