Portal 2

Portal 2

975 arvostelua
Block Mover Test
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
8.509 MB
30.6.2013 klo 7.03
1 muutos ( näytä )

Tilaa ladataksesi
Block Mover Test

Kuvaus
A small test map for a new concept I came up with. Instead of creating portals linking 2 points in the map your portalgun now has the power to shift blocks.

The blue 'portal' will push blocks and the orange will pull them.
48 kommenttia
Nobody No-One 30.12.2018 klo 12.38 
Fun map. I too never used the block with the funnel. Thumbs up.
jandlml 16.12.2018 klo 22.06 
what a great map! i love this concept. did i do something wrong? it looked like we were going to use a block that had a funnel on it. i never got into that room. faved !
nock 9.8.2017 klo 8.45 
Cool concept indeed awesome work. I had a little trouble towards the end, but that's just me being me. Timestamped Blind run below

https://youtu.be/6V9Q6bIb5-k?t=31m
Light Warrior 8.10.2016 klo 17.59 
The excursion-funnel block was superfluous. This was a very clever, ingenious idea, but the chamber has many rough, unrefined edges. Animations are often choppy, and numerous graphical glitches abound. Also, the learning curve is steep. I had no idea how to deal with the black-and-blue-rimmed blocks for quite some time.
big the cat 29.2.2016 klo 11.17 
The conduction blocks (Is that what you'd call them? The ones in the last puzzle?) were a really cool mechanic, I really enjoyed messing about with them. Only thing is, I didn't ever use the block with the traction beam. Were you meant to use it, or was it just there in case you got stuck?
Petutski 9.3.2015 klo 12.32 
Thumbs up for creativity. The block move mechanic, however, lends itself to esoteric solutions where less logic is envolved and more searching around endlessly, randomly trying stuff. Still when solved there is a good feeling! Thanks for your effort.
The Sojourner 16.9.2013 klo 17.16 
...and done testing. One problem in the third room: a nodraw surface can be seen on the ceiling where one of the blocks starts. Suggestions for improvement: try only pull or only push for more challenge. Also didn't need the excursion funnel, as I could lift myself on the blocks.
The Sojourner 16.9.2013 klo 17.07 
Feels a little bit like a 3D version of Sokoban...and kind of a nice parody of the Puzzlemaker's voxel system :D
Neuro-Raider 4.8.2013 klo 2.56 
This Test is very very COOL! A like this map.
foobe 23.7.2013 klo 12.38 
nice room