Portal 2

Portal 2

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Block Mover Test
   
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8.509 MB
30. juni 2013 kl. 7:03
1 ændringsbemærkning ( vis )

Abonner for at downloade
Block Mover Test

Beskrivelse
A small test map for a new concept I came up with. Instead of creating portals linking 2 points in the map your portalgun now has the power to shift blocks.

The blue 'portal' will push blocks and the orange will pull them.
48 kommentarer
Nobody No-One 30. dec. 2018 kl. 12:38 
Fun map. I too never used the block with the funnel. Thumbs up.
jandlml 16. dec. 2018 kl. 22:06 
what a great map! i love this concept. did i do something wrong? it looked like we were going to use a block that had a funnel on it. i never got into that room. faved !
nock 9. aug. 2017 kl. 8:45 
Cool concept indeed awesome work. I had a little trouble towards the end, but that's just me being me. Timestamped Blind run below

https://youtu.be/6V9Q6bIb5-k?t=31m
Light Warrior 8. okt. 2016 kl. 17:59 
The excursion-funnel block was superfluous. This was a very clever, ingenious idea, but the chamber has many rough, unrefined edges. Animations are often choppy, and numerous graphical glitches abound. Also, the learning curve is steep. I had no idea how to deal with the black-and-blue-rimmed blocks for quite some time.
big the cat 29. feb. 2016 kl. 11:17 
The conduction blocks (Is that what you'd call them? The ones in the last puzzle?) were a really cool mechanic, I really enjoyed messing about with them. Only thing is, I didn't ever use the block with the traction beam. Were you meant to use it, or was it just there in case you got stuck?
Petutski 9. mar. 2015 kl. 12:32 
Thumbs up for creativity. The block move mechanic, however, lends itself to esoteric solutions where less logic is envolved and more searching around endlessly, randomly trying stuff. Still when solved there is a good feeling! Thanks for your effort.
The Sojourner 16. sep. 2013 kl. 17:16 
...and done testing. One problem in the third room: a nodraw surface can be seen on the ceiling where one of the blocks starts. Suggestions for improvement: try only pull or only push for more challenge. Also didn't need the excursion funnel, as I could lift myself on the blocks.
The Sojourner 16. sep. 2013 kl. 17:07 
Feels a little bit like a 3D version of Sokoban...and kind of a nice parody of the Puzzlemaker's voxel system :D
Neuro-Raider 4. aug. 2013 kl. 2:56 
This Test is very very COOL! A like this map.
foobe 23. juli 2013 kl. 12:38 
nice room