Total War: WARHAMMER II

Total War: WARHAMMER II

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[Sub-Mod] Special building unlock for Vampire Coast Confederations
   
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Značky: mod, Campaign
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119.077 KB
11. lis. 2018 v 22.31
11. lis. 2018 v 22.50
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[Sub-Mod] Special building unlock for Vampire Coast Confederations

Popis
This thing is buggy.
This thing is very buggy.
This thing is very very buggy.

It is because many mechanisms of Vampire Coast were designed based on the assumption that there will be no Confederations, and I don't have enough knowledges, skills and abilities to fix them all.

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It is a sub-mod of mkjellum's Vampire Coast Confederations

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1561518104

This sub-mod overwrited the building_culture_variants_tables to remove the faction restriction of those buidlings, including:

The Saw-Shark's Blade
The Black Coffin
Sylvanian Battlements
Cylostra's Balcony
Collapsed Cavern
Ancient Vault
Cylostra's Opera House

You can build these special buildings after you make Confederations with the related faction.

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Known Issues:

Some quests can't be finished.
Some quests wouldn't be triggered If the related Legendary lord isn't your faction leader.
Some quests might be finished immediately after the Legendary lord reach the required level, giving you the Legendary Item.

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Currently suggested 'solution':
Finish your faction leader's unique quests, then enable the Confederations mod and this mod.
Make confederation with Ai factions only after they have their Legendary Items.

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Save game compatible

But I don't think the Confederations mod itself is Save game compatible.


Počet komentářů: 3
Greatal13 27. lis. 2018 v 12.18 
thanks for making it
Commodus 13. lis. 2018 v 16.46 
works great thnx:)
mkjellum 12. lis. 2018 v 0.12 
Great Job! :D