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Nahlásit problém s překladem
Basically my ideology venerates certain animals and I would like to be able to set up a bill that excludes those animals from being turned into packed meat (where they can get mixed up with the colonists who will regret eating it) and create a separate bill for butchering the venerated animals resulting in vanilla meat stacks. (Where animals or prisoners can eat it)
I know you have the check mark that lets you automatically butcher everything into packed meat., and you have the bill to pack meats, but packing the meat after butchering them is a tedious way to separate the meat types.
Perhaps i should explain what im looking for more. Its for the hsk modpack. Currently all animals use types of meat. So Raw Meat, Prime Meat, Fish Meat, Insect Meat, Human Meat etc. To simplify the meats and reduce the number of defs. The issue with this is that ideology stuff stops working, or the meat the original animal its from is killed and its revered, all meat causes the debuff. So was looking for a way to butcher animals into generic meat, while having the type of animal meat as ingredients. That way ideology stuff would still work. And the idea is to do this without adding back in all the meat defs.
After talking with someone though, they recommended making code to adjust the ideology memes to look for abstract or generic strings so animal corpses ingredients will be recognised. That way all the meat defs dont need to be added in.
On second thought, it seems that you request for universal instrument to make ingredient packages? :| Because that's rather bothersome, especially at the background of all already existing mods that do that (including this one).