Total War: WARHAMMER II

Total War: WARHAMMER II

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Agent Nerf (15%)
   
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Tags: mod, Campaign
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210.362 KB
8 nov 2018 om 13:04
3 feb 2019 om 3:38
4 wijzigingsnotities (weergeven)

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Agent Nerf (15%)

Omschrijving
This mod contains a single edit to the campaign difficulty tables. It won't break after updates.

Effects :

All AI agents have -15% success chance for all actions. Increase AI action cost by 25%.
For those who don't want to completely disable agents, but don't want the full spam at every turn either.
Might decrease the success chance even more, i'll do that based on the general feedback.

Does not affect the player.

Here's a 100% version of this mod

Compatibility :

Works with any faction, will work after update, and at any difficulty.

Compatible with everything. Can be added / removed mid game.
31 opmerkingen
Agarast  [auteur] 25 mei 2020 om 5:15 
Bear in mind that almost everything is additive in this game.

The 15% is enough to not be spammed if the agent has at most 10 more levels that your lord/hero. Else he'll still succeed quite often. Going from 30% chance to succed (in an equal matchup) to 15% is noticeable, but if the level difference is too high, it'll only go from 100% to 85%.

If you don't want to be assassinated, check my other mod "Agent Nerf - New and Improved - 50% version" which increase the defence against agents for your heroes & lords. You can activate both mods since they don't mod the same values.
BaronR 24 mei 2020 om 23:29 
I had a Chaos campaign that was going great around turn 200, but the GODDAMN Empire agents kept killing my heroes. Than FREAKING KOLEK got ASSASINATED, and I lost my sh*t.
...
later realized it was nagarythe's ritual agent

STILL ... this mod helped me calm down. Thanks.
Guts 21 dec 2019 om 19:15 
This is a damn fine piece of work.
Agarast  [auteur] 17 nov 2019 om 3:01 
Yes, it should work fine. This is a single edit in the campaign difficulty tables so even the worst case (aka something that edit the same thing) won't break anything, it will simply override the first loaded mod between the two.
AddamsFactory 16 nov 2019 om 22:28 
Can this be combined with the +50% defence (Player) mod you made, @Agarast?
Pita Bread 24 okt 2019 om 18:44 
One of the best mods. Thank you Agarast!
Reaper 23 okt 2019 om 9:26 
Assault Units - Success ... Assault Units - Success ... Assault Garrison - Success ... Assault Units - Success ... Wound - Success ... Assault Units - Success ... Assault Units - Success ... Assassinate - Success ... Assault Units - Success ... Assault Units - Success ... Block Army - Success ... Block Army - Success

This is all in one turn, multiple factions. I can't move my army and they're slowly killing them all with just agents. With the Better AI 2 mod it seems to make it even worse. So yes please and thank you for this mod, subbed and favorited.
Pious Skeleton 25 sep 2019 om 18:00 
Do you plan to update this to the latest patch?
lastspartacus 4 jul 2019 om 8:16 
I too am curious if there can be a player version, especially for when I try multiplayer campaigns. Active actions are fun but need a little less chance of success and most importantly, much longer cooldowns.
Pita Bread 4 mei 2019 om 9:41 
I like how it affects only AI because of their endless hero action spam. I think there are other mods that affect both AI & Player. Please Update Agarast thx!