Outcast - Second Contact

Outcast - Second Contact

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Outcast - Second Contact | True Experience Mod
By Ulukkar
Adelpha was supposed to be a wonderful place which has turned into a dangerous place, and that's what this mod does, don't expect to enter places with 20 soldiers without strategy and leave without any problems, not anymore, think before you act, take cover, use dynamite, use your equipment, be smart.
   
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Introduction Video
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For some reason Steam blocked all my attempts to put the link here, but you can find it on NexusMods.
All Changes
  • All prices for weapons/ammo/upgrades and items were changed.
  • All quest rewards were changed.
  • Less money from soldiers and chests.
  • Medkit now heals 30% instead of 50%.
  • Stronger Soldiers.
  • Stronger Achondar.
  • Stronger Sankaars.
  • Stronger Ventilopes.
  • Stronger birds.
  • Stronger Krakits.
  • Stronger Zeedogs.
  • Stronger Oogoobars.
  • Less resistance to fire and explosions.
  • Travel speed of bullets are slower.
  • Less bullets per clip.
  • Sannegtas will no longer instakill.
  • Harder to get a good reputation and easier to have a bad reputation.
  • The general opinion about you has less influence on important Talans.
  • Harder to create ammo boxes.
  • Ammo boxes now contain less ammo.
  • Traps are more lethal.
  • Talans are more fragile.
  • Other small tweaks.
Light Version


This is a variant of my True Experience mod, the LIGHT version.

This version is the middle ground between the original mod and the original game, it is aimed at players who found the original mod too difficult.

ALL CHANGES [TE → TE Light]:
  • All prices for weapons/ammo/upgrades and items were changed back to what they were.
  • All quest rewards were changed back to what they were.
  • More money from soldiers and chests.
  • Medkit now heals 35% of health instead of 30%.
  • Weaker Soldiers.
  • Weaker Achondar.
  • Weaker Sankaars.
  • Weaker Ventilopes.
  • Weaker birds.
  • Weaker Krakits.
  • Weaker Zeedogs.
  • Weaker Oogoobars.
  • More resistance to fire and explosions.
  • Travel speed of bullets are faster.
  • More bullets per clip.
  • Easier to create ammo boxes.
  • Traps are less lethal.
  • Other small tweaks.
For some reason Steam blocked all my attempts to put the link here, but you can find it on NexusMods.
Nightmare Version


This is a variant of my True Experience mod, the NIGHTMARE version.

In this version, everything will be much more deadly, and besides, you won't get many rewards other than money or ammo, which means you'll have to look for them or buy them.

ALL CHANGES [TE → TE Nightmare]:
  • All quest rewards were changed.
  • Less money from soldiers and chests.
  • Medkit now heals 25% instead of 30%.
  • Stronger Soldiers.
  • Stronger Achondar.
  • Stronger Sankaars.
  • Stronger Ventilopes.
  • Stronger birds.
  • Stronger Krakits.
  • Stronger Zeedogs.
  • Stronger Oogoobars.
  • Less resistance to fire and explosions.
  • Travel speed of bullets are slower.
  • Harder to create ammo boxes.
  • Ammo boxes now contain more ammo.
  • Traps are more lethal.
  • Talans are more fragile.
  • Other small tweaks.

For some reason Steam blocked all my attempts to put the link here, but you can find it on NexusMods.

You can also find the alternative versions, the MA version will increase the ammo obtained and the LA version will decrease it.

Challenge Version


This is a variant of TE Nightmare, the CHALLENGE version.

This version, unlike my previous versions, is not meant to be fair, just a difficult challenge to overcome, the enemies are at the limit of the difficulty we can get in this game without making it totally impossible, and everything else is much deadlier in general.

ALL CHANGES [TE Nightmare → TE Challenge]:
  • Less money from soldiers and chests.
  • Medkit now heals 15% instead of 25%.
  • Stronger Soldiers.
  • Stronger Achondar.
  • Stronger Sankaars.
  • Stronger Ventilopes.
  • Stronger birds.
  • Stronger Oogoobars.
  • Less resistance to fire and explosions.
  • Traps are more lethal.
  • Talans are more fragile.
  • Other small tweaks.
For some reason Steam blocked all my attempts to put the link here, but you can find it on NexusMods.

Good luck fellow Adelphians!
Warning
Yes, there's 1 downside in using this mod, the final battle. I wasn't able to change the amount of equipment we receive in the end, leaving the final battle almost impossible if you try to kill all enemies, so, if you want to win, you'll have to focus on killing Kroax.

My Personal Thoughts

Let's be honest about one thing, EVERYTHING in this game is very easy to do and get, there's no challenge at all, even with no targeting assistance, low damage resistance and only using the first weapon without upgrades throughout the entire game. The purpose of this mod is to change that, to make the game more challenging.

Now you'll not have as much ammo as before, the resources will have more purpose as you'll actually need the recreators, all prices are also different and more balanced, and to compensate for the lack of money in soldiers and chests, almost all quests will also reward you with Zorkins (something that didn't occur too often before), your reputation will also have more impact in your rewards, so keep that in mind.


Another thing is that everyone was being affected equally to your good/bad actions, now the effect is smoother on Talans not involved in the situations.
21 Comments
Ulukkar  [author] 3 Apr, 2024 @ 2:59pm 
The base game is definitely too easy, and it gets easier as we progress, I'm happy to know you liked it RunDee :Ulukai:
RunDee 3 Apr, 2024 @ 1:03pm 
Essential mod, if you want a more challenging and immersive experience than the (far too easy) vanilla version! Thanks Ulukkar for providing different variants! :steamthumbsup:
Ulukkar  [author] 4 Jan, 2024 @ 3:24pm 
No problem :Ulukai:
Alex 4 Jan, 2024 @ 3:01pm 
Oh great! Thanks for the quick reply!
Ulukkar  [author] 4 Jan, 2024 @ 2:54pm 
I recommend you start a new game, but you can totally install this on an existing save, you won't have any problems :steamthumbsup:
Alex 4 Jan, 2024 @ 2:50pm 
Sounds awesome! But do I need to start a new game for this to work?
Ulukkar  [author] 2 Nov, 2022 @ 12:58pm 
I'm sure you can handle it, even if it's a complete nightmare to do so :emofdr:
PlanetAdelpha 2 Nov, 2022 @ 10:19am 
Well... I need to try the nightmare version as soon as possible.
Ulukkar  [author] 24 Sep, 2020 @ 12:52pm 
Thank you Totems, it means a lot coming from you :)
:Ulukai:
PlanetAdelpha 17 Sep, 2020 @ 8:22am 
Best Mod for Second Contact so far! Deserves an Award. Thank you very much Ulukkar for this enhanced and most challenging experience!