Team Fortress 2

Team Fortress 2

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TF2 War Paint Template for Workshop Submissions
By void~
A template to be filled out and included in War Paint submissions so that Valve may have a better understanding of how to set up the files on their end.
   
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Disclaimer
This template is written under the assumption that you have already created a War Paint, and are preparing to upload your submission. Looking to learn how to make one? Browse other guides on the Workshop, or join the TF2 Emporium Discord[discord.gg] for a community eager to help new contributors.

Usage
The contents of this template are intended to be copied and edited to fit your needs, you can download this template as a basic txt file to edit for your submission here.[www.dropbox.com]

Inlclude the filled-out .txt file in your .zip folder submission to the Steam Workshop, along with all other source files for your War Paint.

This template is provided for any and all contributors to freely use in their submissions, no Workshop Allocations are necessary or wanted towards the author.
Template
//IMPORTANT! Include this txt file, completely filled out, in your uploaded submission to the Steam Workshop. As the current workbench for War Paints is not public, this template assists Valve in importing the files and setting up your War Paint the way you intended it to be seen, should it be accepted into the game.
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War Paint:
//Name of your submission as seen on the Steam Workshop.

Starting Point:
//The name of the War Paint used as the initial mod for your submission, and used in promotional screenshots on the Workshop. I.E. Macaw Masked, Yeti Coated, etc.

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TEXTURE GUIDES
//The names of the files (such as mywarpaint_primary.tga) included in your submission, and the stock materials they replace, respectively. I.E. a texture a primary texture would replace (patterns/yeti/macaw_feathers_base.vtf) on Macaw Masked. Add or remove listings if needed.

Primary Texture: (filename)
Replaces: (filepath)

Secondary Texture: (filename)
Replaces: (filepath)

Tertiary Texture: (filename)
Replaces: (filepath)

Quaternary Texture: (filename)
Replaces: (filepath)

Quinary Texture: (filename)
Replaces: (filepath)

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SPECIAL PROPERTIES
//Additional elements to incorporate from existing War Paints if possible. Please list any specifics, such as only locking orientation horizontally, or a gradient only being applied on part of your submission.

Albedo Tint / Colored Phong: Y/N
Orientation Lock: Y/N
Custom Wear: Y/N
Gradient: Y/N
Stickers: Y/N
Envmap: Y/N

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NOTES:
//Additional comments if necessary for your submission.

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//Template written by Aeon "Void" Bollig. Contact on Discord (void#8792) or Steam (https://gtm.steamproxy.vip/id/void001/) if you have any questions on how to use this template.
4 Comments
THE SKELETON 30 Jan, 2020 @ 6:18am 
Please continue this tutorial?
Inͥviͣcͫtus 8 Nov, 2018 @ 6:54am 
Can u help m e create one texture ?
I have some good ideas :)
Mothra 7 Nov, 2018 @ 6:27am 
bro
Lordan 5 Nov, 2018 @ 6:44pm 
THANKS SO MUCH