RimWorld
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Metals+
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2.564 MB
2018년 11월 2일 오후 1시 07분
2024년 8월 26일 오후 3시 07분
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Metals+

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This has been updated for RimWorld 1.5

This mod adds more metals with unique stats and textures. I tried to base everything off of real-world values, but while still keeping the metals balanced to Rimworld. Four of the metals can be found in the world, and one of them needs to be created at a smelter.

I do plan to add more metals in the future, perhaps even some fantasy metals, however, I felt 5 was enough to justify a public release. I originally only created this mod for myself, but as the workshop seems kind of lacking in terms of material mods for Rimworld, I figured I'd upload this.

The metals added are as follows (in the same order as they are visible in the image above):

Copper - A highly thermally conductive, softer metal.

Tin - A very soft, fragile metal. Mostly useful for makeshift weaponry, buildings, or smelting with copper into bronze.

Bronze - An alloy smelted from copper and a little bit of tin. It's beautiful and on-par with iron in terms of fucntionality.

Iron - The precursor to steel. (Don't worry, compacted steel still spawns naturally in the world.) You can use iron to make decent tools or armor or refine it, in a smelter, to create steel.

Titanium - A very stong, light, and durable metal. It isn't able to completely match plasteel in most of it's abilities, but it's a close second. (It's also realistically rare and expensive.)

This mod is, in many ways, a successor to More Metals by "gay monster dad". I couldn't find a replacement after the author stop updating it, so I edited it myself, and eventually created this mod. This is not, however, a reupload, or an updated version of his mod. It's different in a few key aspects. I also didn't include his "Serenite" metal in this mod, as I didn't have his permission to do so, and it's uniquely his idea.

Please let me know if I made any mistakes, or if you find it's incompatible with any other cool mods.

Apparently, it is not compatible with Combat Extended, or maybe it is? We're one and one at the moment. If you want to help settle this debate, please let me know in the comments whether or not this has worked with CE for you.
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2021년 9월 20일 오후 10시 38분
Rename bronze for incoming Vanilla Expanded
Madmatt88
댓글 268
Kyrrisayo  [작성자] 2025년 7월 23일 오후 4시 44분 
@flynn It was entirely XML until Meltup contacted me one evening looking to add some new features, and they added the DLL.
lux 2025년 7월 23일 오전 5시 44분 
Also it's definitely compatible with combat extended, whoever reported that probably had another mod interfering
lux 2025년 7월 23일 오전 5시 44분 
Alright, I submitted but I'm new to modding, it seemed pretty straightforward though. This mod is mostly just XML right? I noticed it packages a DLL though? Either way it's working fine on 1.6 with no changes other than updating metadata
Kyrrisayo  [작성자] 2025년 7월 23일 오전 5시 35분 
@flynn Absolutely. It saves me the trouble of updating, and those sound like some cool features!
lux 2025년 7월 22일 오후 11시 20분 
Can I reupload 1.6 with your permission? I was getting into modding and made a fork that updates to 1.6 and adds platinum. Also want to enable building conduits with copper and a few other things
Kyrrisayo  [작성자] 2025년 3월 25일 오후 6시 31분 
@Battl3bee Somebody commented once that it wasn't compatible, so I took their word for it.
Battl3bee 2025년 3월 25일 오후 4시 52분 
what does it mean not compatible with CE? I've been using it with CE for a while and haven't had any issues whatsoever with it. has nothing to do with combat so idk why it says that.
Kyrrisayo  [작성자] 2024년 11월 5일 오후 5시 54분 
@dotjson My apologies. I'll get that change added soon then. For some reason, even though you responded a mere 45 minutes later, Steam didn't notfiy me, or least, that's the excuse I'm going with if I happened to just miss the notification.
inkywynky 2024년 11월 5일 오후 1시 22분 
its not ce compatible
dotjson 2024년 10월 11일 오전 6시 28분 
Looks like you can just drop <veinMineable>true</veinMineable> within the ore ThingDefs and in between the Building tags and that should work!