Grim Nights

Grim Nights

26 ratings
Food guide for Grim Nights
By AlP
This guide will help you decide what to farm, and how many farmers to assign to food production.
   
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Overview
There are three main ways to produce food in Grim Nights (you can also buy it from the trader).

Farming
  • Unskilled: +1 food per cycle
  • +1 Farming: +2 food per cycle
  • +2 Farming: +3 food per cycle

Fishing
  • Unskilled: +2 food per cycle

Hunting
Each bunny provides +5 food, and there is a limited number of bunnies in each rabbit hole.
Production/Consumption
More detailed mechanics:
  • Food is produced in cycles of about 30 seconds each, except for bunnies.
  • There are 2.5-3 cycles in a normal game hour.
  • Each villager consumes 1 food every two-three game hours.

Thus, a +2 farmer can feed about 15-18 villagers, while any fisher can feed 10-12, and any unskilled farmer can feed 5-6.
11 Comments
Sapador 22 May @ 10:32am 
Good guide.
(Ridge Company) Wolfstrand 20 Apr, 2024 @ 4:41am 
Low skill Project Zomboid player. It's ok one day you will get gud at games little one 😉
j.banton1994 30 Jan, 2022 @ 4:02am 
Quick question folks, does putting people inside the windmill it's self increase food production?
Optimism 30 Aug, 2021 @ 10:45pm 
@dev can farmers please be able to fish?
AlP  [author] 20 Jan, 2020 @ 10:45am 
Dunno about 2-3 game hours per 1 food consumed. Cuz there is huge difference if it is 2 or 3.
Thre ratio is 1/3. 1 produced food for 3 slaves.*


This guide was made for normal difficulty. Time passes differently in others and it should affect food production.
Spider 20 Jan, 2020 @ 10:11am 
Dunno about 2-3 game hours per 1 food consumed. Cuz there is huge difference if it is 2 or 3.
Thre ratio is 1/3. 1 produced food for 3 slaves.
AlP  [author] 16 Nov, 2019 @ 6:05am 
@rachelinauk

Nothing here is wrong. There may be changes introduced by the expansion, but everything in the base game works like this.
Humble Peasant 16 Nov, 2019 @ 5:43am 
everything here is wrong, i survived longest when i had everyone farm
Poldark 27 Oct, 2019 @ 7:14am 
I got legendary +7 farmer in the beginning. So i only have one farmer until the 7th day.
Catbert7 8 Nov, 2018 @ 6:17pm 
Game's new update added animals on house roofs that generate 1 food per cycle each.

I'm not certain but it seems like military units might require more food or else that units with better perks cost more food because I know that in my previous playthroughs, my food consumption kept rising even when my population was steady. The more I killed bad villagers and brought in better replacements, turning many of them into rangers, the higher conumption went. There is mention, in the info. that pops up on a new game start, which says that higher tier citizens cost more food. I'm not sure if that refers to tavern tech level or villager perk value but it seems the likely culprit (and perk value would track with my experience). Would definitely be good to know!

On a related note, I found that food consumption and production, for my highly skilled villagers in the updated game, were balanced at approximately 0.60-0.65 food production per villager.