Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Maximum map size.
- Twice the 3d skybox size.
- Replaced all textures to be more accurate to Halo 4 islands.
- Between 2 to 3 times a deeper ocean.
- Made a small adjustment to ambient shadowing/lighting.
Some features that I can add:
- The ocean used in Halo 4 with animated shorelines (also cheaper looking water than garry's mod)
- Player death effect in the ocean and, given time and experience with custom ambient_generic entities, the narration sound effect "suicide" from Halo 4.