安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
This is last game update to content
August 15 2018
So should not need update, ignore launcher it does not check game content that was changed.
Take for example Tulipfurdum in Germany. I believe it's a Roman city now. So the battle map will have 15m high walls.
However, that city is normally controlled by barbarians (unless you occupy it or if some greek/roman faction conquers their way up there).
This means it's a barbarian main building in that city. And barbarian buildings have an effect (in the buildings_effects) that makes it have 8m high walls.
This means that if you attack Tulipfurdum, the game will tell you that "This settlement has 8m high walls, therefore you will be given 8m high siege equipment). But when the battle starts, the city has changed to be a roman city with 15m high walls. That's why it doesn't work.