Kenshi

Kenshi

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Higher and Stronger Random Bounties
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25. říj. 2018 v 6.44
24. čvc. 2023 v 17.37
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Higher and Stronger Random Bounties

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Adds in a few wandering squads of high and stronger bounty groups. Groups range from 1-10 men.
Adds a new bounty faction
Populární diskuze Zobrazit vše (1)
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3. kvě. 2020 v 6.25
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
Počet komentářů: 68
Templar Fry  [autor] 4. bře. 2024 v 8.07 
@DonLuhut I mean there is simply nothing I can do if they simple have done something that conflicts with my assets. I use all native meshs/textures and completely independent coding so my best guess is to use their mod instead of mine as JayJrod may have used my mod or similarly made/named objects inside his. You can always try putting my mod above or below theirs in the Load order.
DonLuhut 4. bře. 2024 v 7.34 
I'm experiencing a similar issue with your mod. It seems like there might be a problem with how bounties are spawned. I'm using a mod that's similar to yours, and it works seamlessly with Genesis (More Bounties by JayJrod) after an hour of playtime. This is just a heads up in case you plan to continue developing this mod, and for others like me who are looking for a bounty mod that functions well with the Genesis mod.
Nedotroga 7. říj. 2023 v 8.06 
-:steamsad: sa sad
Templar Fry  [autor] 6. říj. 2023 v 16.41 
I'm going to have to be the bearer of that bad news to say that Gensis is the problem and there is nothing I can do about it. Sadder even still is the guys for genesis aren't going to be easy to reach but let me know if there is something I can do. I imagine they have some kind of AI or Behavior mod that interferes with anything that doesn't have it IE Base game vanilla stuff. I can say that my mods work well with Hatsune Neko and Shidan's work if you can find alternatives and work arounds I would start with those two. I'm sorry I am unable to help you guys out none the less.
Nedotroga 5. říj. 2023 v 21.54 
most likely the departures are related to custom units
Nedotroga 5. říj. 2023 v 21.52 
during the crash, a corresponding window pops up with a brief description of the error and a place where you can fully view the crash report. I recently tested mods similar to yours and found out that mods that add custom units and squads cause a crash (for example, a mod for a lot of new mercenaries):crusader_helmet:
Templar Fry  [autor] 5. říj. 2023 v 8.05 
Departures as in Crashes, AI Squads, Player leaving biome, or a Genesis Mod feature
Nedotroga 5. říj. 2023 v 2.16 
during the game, I did not notice any new custom units in this zone, except in the city, but departures occur at the edge of the zone
Templar Fry  [autor] 4. říj. 2023 v 7.35 
So stein, vain, borderzone are good but the foglands are having issues probably due to something they did to the spawns there?
Nedotroga 4. říj. 2023 v 0.06 
most often I met departures in foggy islands, but also flew to Borderzone, Vain, Steen desert. I didn't get to the other zones