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Dark Souls 3 has a very slight "hit stop" effect, and I wished it would have been more exaggerated. For example, charging R2 with the Great Club and having it "hit stop" on impact, before sending the enemy flying. I think it was "Sword of the Berserk" on Sega Dreamcast that has the "double hit stop" effect, where you would swing the blade and a hitstop effect would trigger twice, which was absolutely brutal when the sword smashed through, cutting a monster in half in a shower of blood.