Siralim 3

Siralim 3

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Nature Mage Walkthrough Part 1
By Meissner_Effect
Beginner Walkthrough using the Nature Mage.
   
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Nature Mage Introduction
Out of the different classes of mages available in Siralim 3, the Nature Mage is one of the most versatile with perks that help many different styles of gameplay in early, middle, and end-game. After testing four of the mage classes (Sorcery, Chaos, Nature, Death), Nature was by far the fastest for progressing quickly in early game. Furthermore, I have found the perks so helpful for my endgame builds that I switched my main Sorcery Mage to Nature Mage. There are many ways to play this game and this guide simply illustrates one method using the Nature Mage class. I plan on eventually making guides for some of the other classes as well.


This Walkthough text accompanies a YouTube video walkthrough starting from a new character and going to CJ and Heart of Darkness farming. This took approximately 3 hours.


Nature mages start out with the Godspawn Ugat. Ugat has the fastest base speed out of any character in the game aside from extremely rare end-game godspawn like Yllor. And in a lot of builds, speed is the most important stat. A higher base speed means all the speed stats modifiers will have a stronger effect. Furthermore, its base trait allows it to constantly boost its own stats whether it is attacking or getting hit. It is the perfect combo for both stat-based and speed-based builds.


Nature mages also start out with a powerful frost arrow spellgem, which has a 100% chance of freezing the enemy and 100% of the damage is based on speed.


Nature mages get an additional creature, Troll Knife Juggler, with a powerful attack trait, Fan of Knives, which attacks enemies every time an ally attacks.


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Realm Levels 1-3: Torun
- Gaining favor with Torun provides another useful member of this burgeoning nature mage party, Imp Hexer, which gives everyone on the team a free spell that reduces enemy defense and deals damage.
- Extract 2 Unicorn Vivifier cores, 1 Bard Balladeer core, and 1 additional core (doesn't really matter since Ugat will be the only creature you will continue with after the first few realms) - Daunting Gargantuan in this playthrough.
- Break all resource objects and complete all favor quests (imp disputes, totems, and realm quests) to get enough resources to summon the above cores.
- As soon as a full team of 6 creatures was acquired (Ugat, Troll Knife Juggler, Imp Hexer, 2 Unicorn Vivifiers, and Daunting Gargantuan was used - can replace Daunting Gargantuan with Bard Balladeer or other random useful creature), this team went on to the Realm Level 3 boss.
- After beating the Realm Level 3 Boss you unlock the ability to Forge items. A Necklace was forged to boost the Intelligence of the main DPS, Ugat. Ugat's sword was then given to one of the other attack creatures.


Realm Levels 4-6: Zonte
- Zonte's realm provides an opportunity to farm gems, since you get a guaranteed spellgem every run. Try to farm for an AOE damaging spellgem. In this walkthrough, Snowstorm was acquired.
- After getting enough favor with Zonte, you unlock the spellgem enchanter, which allows you to modify spellgems' properties. Snowstorm was modified to cost HP, deal more damage, and have its potency based on Speed.
- At the same time, continue farming favor and leveling up your mage until you save up 50 Deity points for the Lone Wolf perk.
- While farming deity points for the Lone Wolf perk, another useful spellgem was found, Nourish, which will help sustain the HP of a Lone Wolf Ugat and support the HP-cost spellgems.
- Once the Lone Wolf Perk was acquired, all the other creatures were returned to the stable and Ugat was equipped with Snowstorm, Frost Arrow, and Nourish spellgems. This Lone Wolf build was then tested on Levels 4-5 to make sure it could one-shot all enemies before finishing off the Level 6 boss.


Realm Levels 7-17: Aeolian, Lister, Meraxis, Erebyss
- Continued to one-shot all enemies and bosses up to lvl 17
- The Enchantress is unlocked and used to enchant Ugat's necklace with more intelligence and speed enchantments
- Then returned to Meraxis Level 15 to get enough favor to unlock the Nether Potion
- During this time, found a legendary material for the Soul Sucker Trait, which heals the creature based on the spell damage.
- With the Soul Sucker Trait and the Nether Potion to empower Ugat further, the Level 18 boss was easily defeated first try.


The walkthrough continued for a couple levels past this boss just to illustrate that the build continued to one-shot everything.

The next part of this walkthrough will go through the CJ + HoD farming strategy, further developing Ugat with the three additional nether traits, and how to make a simple T0 team for speed farming that also doubles as a good tavern brawl team.

4 Comments
IchigoMait 10 Feb, 2020 @ 3:49pm 
Glutinous Slime with Abomination (When any of your creatures gains a stat, your other creatures gain 25% of it) and Twist of Fate (After your creatures cast a life spell they gain a random buff)
Forest Priest with Zealot of the Forest (At the start of this creatures turn all your other creatures gain 30% speed from this creature, and this creature looses it's turn) and Menacing Dragon Fangs (If any enemy dodges any attack, this creature deals damage to all enemies 35% of this creatures intelligence)
Water Priest with Apostle of Water (At the start of this creatures turn all your other creatures gain 30% intelligence from this creature) and Preacher of Stone (At the start of this creatures turn all your other creatures gain 30% defense from this creature)
Very easy to max out your own stats, also very easy to min enemy stats.
Just have to get the atk or speed priest artifact to get all 4 stats with two creatures.
And replace Inox with any other creature.
IchigoMait 10 Feb, 2020 @ 3:45pm 
I myself am using
Ugat with Karma and Blessing Below (When ever this creature gains a stat, all enemies loose 50% of that stat)
Inox with Naxor Harbringer (Your creatures deal 30% more dmg after every turn they've made) and Bulwark (This creature and adjacent creatures take 50% less dmg) (trying to switch out Inox into an artifact)
Troll Knife Juggler with Fan of Knives and Infusion (Your creatures life spells cast at as if they had 100% more intelligence)
Okay 7 Dec, 2018 @ 9:33pm 
Ugats the goat
twiztidloaf 20 Nov, 2018 @ 10:56pm 
I know this was posted a while ago, but I really REALLY appreciate it. Only recently started playing Sir 2, and came across 3. Your guide is a unique take on a build that I would NOT have come up with otherwise. Keep up the good work, and look forward to later updates if you still have interest in them!