RimWorld

RimWorld

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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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19. říj. 2018 v 0.43
21. čvn. v 5.26
Poznámky ke změnám (9) – zobrazit

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Ugh You Got Me

V 1 kolekci od uživatele RemingtonRyder
Ryder's Currently Abducted Mods
8 položek
Popis
Pawns will stop social fighting if they're badly hurt or in a lot of pain.

Masochists ignore pain when social fighting.

Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed.

Pawns who are romantically involved have a chance to stop social fighting if one has a positive opinion of the other.

Social fighting can not start at all if the fight would end as soon as it begins. Missing body parts (which have not stopped bleeding) will also stop the fight.

Here's what I'm planning for future updates:

- Check pawn damage to see if they can one-hit kill opponents.

Harmony

See required items on the right if using this mod with RimWorld version 1.1 or higher.

Current version: 1.0.7

Please ask me before re-uploading this mod.


Links

If you like this mod, why not consider looking at some of my other mods?
Počet komentářů: 187
RemingtonRyder  [autor] 4. zář. v 14.17 
@hoteldoor The only way to stop that from happening is if the social fight never starts. Like, we detect that a colonist can insta-kill someone in one hit, and make them an ineligible participant for a social fight. I'd have to look into it and see if it's possible to do.
Gerewoatle 4. zář. v 12.36 
@hoteldoor - Who could have possibly foreseen the natural consequences of using OP mods?
hoteldoor538 4. zář. v 9.58 
One of my colonist has 400 fist dps and a new recruit had a social fight with him, which results in the recruit instantly dying. Is there a way to make it so that its impossible for social fights to lead to death?
RemingtonRyder  [autor] 28. čvc. v 9.27 
I don't know how often the game checks to see whether a social fight should continue, but when it does check the mod will have a combatant give up if a body part is damaged past a certain threshold. Even bloodlust pawns will accept a surrender.

An instant kill is a possibility, but it's unlikely because you would need a colonist who does a lot of damage in one hit.
brevisdiem34キツネ 27. čvc. v 23.04 
@Sleepless Homunculus I ran a test in dev mode for you. I had two masochist,tough,bloodlust pawns that hated each other have fights in a 22x15 walled in sandstone room. Weapons are not used in social fight regardless. And in multiple attempts, I conclude it is possible for them to be downed bleeding and crawling to bed, but they never dismembered body parts. They were both competent fighters and I was using Charactor Editor for the purpose of testing: the amount of damage varies randomly.

TL;DR
The can still be downed and bleeding. I believe the mod protects from dismemberment.

DISCLAIMER
From I don't have knowledge if they can still die, <storyteller mechanic is "Colonist instant kills %> maybe the author could elaborate whether that is indeed possible at all?
RemingtonRyder  [autor] 26. čvc. v 12.45 
Or downed.
Sleepless Homunculus 26. čvc. v 4.57 
If two masochist / bloodlust pawns go at it, one is gonna end up dead?
Draco Sicarius 25. čvn. v 12.26 
Awesome, thanks!
RemingtonRyder  [autor] 25. čvn. v 8.41 
Completely safe to add to or remove from existing saves.
Draco Sicarius 25. čvn. v 5.15 
Is this one safe to add mid-save or should a new save be started for it?