Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem









I had a crack at it, and I think I got it working without issue for 1.1, here's a link to my upload:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2021524321
@Rainbeau Flambe
I hope you don't mind, but I updated this mod to work with 1.1, and I credited you in the description.
RF retired from modding some time ago. Any hope of a 1.1 release for this is going to be dependent on someone else picking it up and patching it.
I want to thank you for this very enjoyable mod, and its impact on defences when water freezes.
However, I noticed that when water freezes, DubsBadHygiene no longer has water on reload, as their water map is generated based on some water tag after the noisemap is added.
If possible, could you add this in so rivers suddenly no longer have pumpable water?
Please see these images for reference. Hopefully this helps
https://i.imgur.com/C4dhYVq.jpg
https://i.imgur.com/N5y3EwF.png
could you add this?