Killing Floor 2

Killing Floor 2

327 oy
KF-TF2_2Fort (Open World)
2
   
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Maps and Mods: Maps, Survival, Objective
Dosya Boyutu
Gönderilme
Güncellenme
481.732 MB
15 Eki 2018 @ 8:41
15 Ağu 2024 @ 3:01
23 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
KF-TF2_2Fort (Open World)

Pokerman tarafından 1 koleksiyonda
Team Fortress 2 Maps
12 öğe
Açıklama
This map support Objective mode NOW!

Total 11 Waves.

Every wave use many custom sounds.
One Custom Objective mode.

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Open World version

( Holdout version => https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1546035488 )

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This is war.
The war never changes.

The war......never ENDS.


This is 2Fort.

Credit:
Valve Company
Pokerman

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Mini Game

Steal the Intelligence Suitcase!

You can steal the suitcase on the table.
If you bring it to opposite base's table.
You will complete the mission and receive some amazing rewards.

Reward:
Blue suitcase = Stuns all zeds for 60 sec.
Red suitcase = Paralyze all zeds for 60 sec.
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*To-Do List*
1. Stand your ground

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Popüler Tartışmalar Tümünü Görüntüle (2)
4
31 Eki 2022 @ 7:35
Bug Report
Pokerman
0
27 Eyl 2023 @ 15:30
My Feedback
Tali
39 Yorum
Pokerman  [yaratıcı] 15 Ağu 2024 @ 3:03 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
bomboclat 10 Ağu 2024 @ 5:44 
why are the sounds so loud? i got earraped by announcer
{ST}jkcrmptn 7 Haz 2024 @ 14:27 
Hey its been awhile since you made this but how did you port the geometry from source?
OFFICIAL SLIM SHADY 24 Ağu 2022 @ 14:28 
you are legend
Music&Manga 9 May 2022 @ 0:49 
can you do suijin map? this is actually my question to be honest
Pokerman  [yaratıcı] 6 May 2020 @ 22:30 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [yaratıcı] 11 Nis 2020 @ 23:42 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11 Nis 2020 @ 23:30 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE 16 Ara 2019 @ 12:56 
i like it .nice job mate!
NEXT 8 Ara 2019 @ 20:54 
thx! nice Work!