Project Highrise

Project Highrise

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BadMonkey's 1x1 Noise Door
   
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680.308 KB
14.10.2018 klo 23.01
20.10.2018 klo 16.07
3 muutosilmoitusta ( näytä )

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BadMonkey's 1x1 Noise Door

1 kokoelmassa, tekijä badmonkey0001
BadMonkey's 1x1 Stuff
3 luomusta
Kuvaus
Advanced technologies allow me to bring you this innovative 1x1 noise cancelling door! For just a little extra, you can use the free 1x1 space left by the former standard door for income rather than expense! The secret to the technology utilizes artisinal blue untraviolet light to reduce waves of noise to harmless dust.

Since this is some seriously advanced technology, there is a certain level of commitment required:

* Costs 300
* Operational Expense: 150
* Can build 25 for every 20 Prestige (requires 20 to start)
* Requires electricity
* Requires cleaning closet
* Requires larger, competent work crews
* May accumulate small amounts of grime

(Picured in the screenshot are one unit requiring electricity, one under construction, and one finished. The bottom half compares the noise overlay to the standard version using the same three variants.)
19 kommenttia
kamnet 30.1.2024 klo 23.07 
AHA! Figured out why it's not working. It's because we all failed to RTFM! Even if you're using the Enhanced Broom Closet mod, for BM's doors to work you STILL need to build a standard supply room AND the standard broom closet on the same floor!
annavictori12 1.12.2022 klo 14.15 
The game does not work. It is not put anywhere, if you press put anyway - the game freezes
Badger 30.11.2022 klo 18.38 
same issue, makes a noise, will not place. but it is counting a number placed cuz as I gain ranks I can't even place regular ones
zoom 7.9.2022 klo 15.49 
it wont let me place it?
nativeman 28.2.2021 klo 20.47 
I can not place it anywhere either
Rusty 7.2.2021 klo 1.37 
Does not work. long repetative noise like i cant place it
TennesseeSymphony 20.12.2020 klo 10.35 
Hey @sethisuwan, can you explain to me how to do that?
Tofu Singh 13.11.2020 klo 9.40 
Removing other mods didn't work, but changing the Definition.txt file works. I replaced the code from top till heatmap line like below. Works now.

entities [
{
ident { template "BM_NOISEDOOR" parent "deco-base" }
placement {
size { x 1 y 1 }
multiplace #true }
sprite {
animations #null
layouts [ "BM_NOISEDOOR" ]
}
heatmap
FallOutGirl 1.6.2020 klo 21.58 
Same problem as almost everyone else, doesn't seem to work even after I upgrade to being able to make 2x1 doors
Muppethero 18.5.2020 klo 0.21 
i am having the same issue. It wont let me place it. and when i do It makes a loud long noise.