Project Highrise

Project Highrise

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BadMonkey's 1x1 Noise Door
   
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680.308 KB
14 okt 2018 om 23:01
20 okt 2018 om 16:07
3 wijzigingsnotities (weergeven)

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BadMonkey's 1x1 Noise Door

In 1 verzameling van badmonkey0001
BadMonkey's 1x1 Stuff
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Omschrijving
Advanced technologies allow me to bring you this innovative 1x1 noise cancelling door! For just a little extra, you can use the free 1x1 space left by the former standard door for income rather than expense! The secret to the technology utilizes artisinal blue untraviolet light to reduce waves of noise to harmless dust.

Since this is some seriously advanced technology, there is a certain level of commitment required:

* Costs 300
* Operational Expense: 150
* Can build 25 for every 20 Prestige (requires 20 to start)
* Requires electricity
* Requires cleaning closet
* Requires larger, competent work crews
* May accumulate small amounts of grime

(Picured in the screenshot are one unit requiring electricity, one under construction, and one finished. The bottom half compares the noise overlay to the standard version using the same three variants.)
19 opmerkingen
kamnet 30 jan 2024 om 23:07 
AHA! Figured out why it's not working. It's because we all failed to RTFM! Even if you're using the Enhanced Broom Closet mod, for BM's doors to work you STILL need to build a standard supply room AND the standard broom closet on the same floor!
annavictori12 1 dec 2022 om 14:15 
The game does not work. It is not put anywhere, if you press put anyway - the game freezes
Badger 30 nov 2022 om 18:38 
same issue, makes a noise, will not place. but it is counting a number placed cuz as I gain ranks I can't even place regular ones
zoom 7 sep 2022 om 15:49 
it wont let me place it?
nativeman 28 feb 2021 om 20:47 
I can not place it anywhere either
Rusty 7 feb 2021 om 1:37 
Does not work. long repetative noise like i cant place it
TennesseeSymphony 20 dec 2020 om 10:35 
Hey @sethisuwan, can you explain to me how to do that?
Tofu Singh 13 nov 2020 om 9:40 
Removing other mods didn't work, but changing the Definition.txt file works. I replaced the code from top till heatmap line like below. Works now.

entities [
{
ident { template "BM_NOISEDOOR" parent "deco-base" }
placement {
size { x 1 y 1 }
multiplace #true }
sprite {
animations #null
layouts [ "BM_NOISEDOOR" ]
}
heatmap
FallOutGirl 1 jun 2020 om 21:58 
Same problem as almost everyone else, doesn't seem to work even after I upgrade to being able to make 2x1 doors
Muppethero 18 mei 2020 om 0:21 
i am having the same issue. It wont let me place it. and when i do It makes a loud long noise.